In my second run in the game i started testing the miniguns, what i dislike is that they are too boring, discharging 20-25 rounds takes too much time.
The auto-shot consist of the following:
- fire sound: blocks auto-fire but is not sensible enough
- bullet travel time: blocks auto-fire until bullet reaches its destination ( reasonable )
- hit animation: this one is the main blocker in auto-fire, as auto fire cannot continue until the animation is finished
- hit sound: blocks auto-fire but is not sensible enough
- Repeat
So what i did for smoothing auto-fire for miniguns is searching for the ruleset and modifying the hit-animation:
changed this:
for this:
While the hit animation will be gone, the autofire will be much smoother and much more rewarding, specialy if you max fire speed.
I wanted to ask you if something can be done with the hit animation so that it does not block autofire, perhaps restricting the hit animation for 1 frame only instead of a 5 frame animation.
As the wise mun tzu said, you can never have too much dakka, but is boring to wait half a minute to discharge 20-25 rounds.