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OXCE Support / [Answered] BUG: H.Explo. Armed when Deactivated.
« on: May 25, 2024, 07:32:33 am »
I have the oXcE mod for 'high explosives can breach ufo exteriors' set on 'on'.
when starting a mission, i decided to arm about 5 of these, with the setting [ 0 ], and 2 of them with the setting [ 1 ].
because nothing i do lets me change the armed or disarmed option during B.attleS.cape, i had second thoughts and went back to Disarm all the High Explosives my crew were carrying, opting to set them in field as needed.
However, when B.S. began, i noticed my crew were holding !Armed! units.
Thinking it was a glitch, i decided it was best to Throw the H.Explosives immediately.
So i threw all the units off the ship, so they would explode -away- from the Avenger, at the end of the round or at the end of round 2.. but..
They did not explode. All clearly indicated as 'armed' and i could not right click to set any of them.
Im not exactly sure how that would play out in the code, but please have a look?
OXCE_v7-12-8_2024-05-18
the only save i have is while the crew is opening round 0 inside BS.
when starting a mission, i decided to arm about 5 of these, with the setting [ 0 ], and 2 of them with the setting [ 1 ].
because nothing i do lets me change the armed or disarmed option during B.attleS.cape, i had second thoughts and went back to Disarm all the High Explosives my crew were carrying, opting to set them in field as needed.
However, when B.S. began, i noticed my crew were holding !Armed! units.
Thinking it was a glitch, i decided it was best to Throw the H.Explosives immediately.
So i threw all the units off the ship, so they would explode -away- from the Avenger, at the end of the round or at the end of round 2.. but..
They did not explode. All clearly indicated as 'armed' and i could not right click to set any of them.
Im not exactly sure how that would play out in the code, but please have a look?
OXCE_v7-12-8_2024-05-18
the only save i have is while the crew is opening round 0 inside BS.