Hi,
I'm going to implement Ufopaedia in the next weeks. This thread is to keep you updated on the progress.
Here is the plan:
Milestone 1 - learning:
* try to put together a simple article to learn about State behaviour and resource management.
Milestone 2 - present all kinds of articles:
* identify all types of articles: Mission, Alien description, Weapons, Crafts, Base tiles, ...
* present various types of articles with navigation
Milestone 3 - complete material:
* put together all material from Access List to Cydonia
* some article data might be configurable (Weapon stats, base item properties, etc.)
Milestone 4 - final version:
* articles must be activated by game mechanics
* current viewable articles must be stored in/loaded from saved games
Please let me know if I missed something. But Ufopaedia doesn't have any bugs that could be reproduced as far as I know