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Topics - evoron

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1
Suggestions / Sodier specialisation
« on: June 28, 2014, 01:29:43 pm »
Can you imagine tactical simulator without military specialisations? Yes, you can. It's XCOM: UFO Defence.
Guys, common! It's year 2014.
We must have
1. Sniper (operative with fine accuracy and, WOW!, a Sniper Rifle!  :) SVD or AWP.
2. Support (operative with LMG-MMG (like M60 or PKM) and tons of cartriges.
3. Assault (operative with Assault Rifle like AKM (AK-47) or FN FAL).
4. Medic (operative will treat wounded soldiers).
AND
5. <insert Your terminator here>

We don't need even "classes" like Battlefield or Baldurs Gate. Just apropriate weapons and equipment. Just like Jagged Alliance games did.

2
Suggestions / Real Weapon Mod?
« on: June 28, 2014, 01:14:15 pm »
I think it would be nice, if we have a real weapon in the game.
'Cause personally I don't like to shoot futuristic uber rifle of 6,5 mm caliber.
In real life we had such amazing things as
AKM
FN FAL
Personally i prefer these 'cause aliens, even Sectoids, are tough guys and 6,5 mm bullet sometimes not enough. I think even AKM with 7,62x39 mm will be better. Not to mention FAL with 7,62x51.
PS. AKM is evolution of famous AK-47.

3
Suggestions / Weapon augmentation? Operatives equipment upgrade?
« on: June 28, 2014, 12:58:35 pm »
I'm sorry, but I can't imagine year 1999 without nightvision goggles and such.
1. Nightvision goggles.
2. Night scopes.
3. Scopes.
4. Laser designators.
5. Collimators.
6. Tactical Flashlights.
7. Under-barrel grenade launchers.
8. Silencers and flash suppessors.
And so on.

I want to collect all pokemons!

4
Suggestions / What about zeroing in on aliens?
« on: June 28, 2014, 07:03:32 am »
I'm sorry, i'm not native english speaker.
Any zeroing in on target?
I mean process of improving accuracy with each shot without moving.
If operative didn't move and shooting some gunshots in a row, each next shot must have improved accuracy percentage.
1st shot - base accuracy.
2nd shot - base accuracy + 10%.
3rd shot - base accuracy  + 20%.
And so on.


5
Fan-Stuff / Remote OpenXcom
« on: June 28, 2014, 05:52:29 am »
OpenXcom on VNC (vnc viewer: TightVNC, vnc server: vnc4server, RealVNC).
OpenXcom on RDP (rdp client: FreeRDP, rdp server: VirtualBox RDP server).
 :D

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