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Suggestions / Sodier specialisation
« on: June 28, 2014, 01:29:43 pm »
Can you imagine tactical simulator without military specialisations? Yes, you can. It's XCOM: UFO Defence.
Guys, common! It's year 2014.
We must have
1. Sniper (operative with fine accuracy and, WOW!, a Sniper Rifle! SVD or AWP.
2. Support (operative with LMG-MMG (like M60 or PKM) and tons of cartriges.
3. Assault (operative with Assault Rifle like AKM (AK-47) or FN FAL).
4. Medic (operative will treat wounded soldiers).
AND
5. <insert Your terminator here>
We don't need even "classes" like Battlefield or Baldurs Gate. Just apropriate weapons and equipment. Just like Jagged Alliance games did.
Guys, common! It's year 2014.
We must have
1. Sniper (operative with fine accuracy and, WOW!, a Sniper Rifle! SVD or AWP.
2. Support (operative with LMG-MMG (like M60 or PKM) and tons of cartriges.
3. Assault (operative with Assault Rifle like AKM (AK-47) or FN FAL).
4. Medic (operative will treat wounded soldiers).
AND
5. <insert Your terminator here>
We don't need even "classes" like Battlefield or Baldurs Gate. Just apropriate weapons and equipment. Just like Jagged Alliance games did.