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Topics - Viaro

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Suggestions / LAN PvP?
« on: December 28, 2013, 04:03:28 am »
I know that at least one of the linked games under "Friends" does human v human battles, but I didn't like the graphics nearly as much as those of OpenXcom/Xcom.

I don't know how hard it would be, but I would love a simple pvp addon to OpenXcom. [I assume LAN would be easiest, and probably sufficient, and most fun to play against people you know in person]

[If it is possible, I have a few features to suggest...]

~ Viaro

2
Suggestions / Mixed bag of suggestions
« on: August 06, 2013, 03:04:48 pm »
1) A way to check whether I can hit an alien without shooting to test. Situation A: I crouch, find out I have line of fire after shooting. All good. Situation B: I crouch, find out I don't have line of fire, get back up, move forward to get line of fire, and don't have any TU's left. Unhappy. Situation C: To avoid situation B, I crouch before shooting less often. Unhappy.

2) Are tanks unmanned drones? Remote controlled? I've only used a tank once, and it didn't seem like it used a pilot. Also, the tank didn't seem to have the same pathfinding system as soldiers. It may be cool to require one of your soldiers to man the tank. Not sure if tanks improve with experience, probably not if a drone, which is good. But if manned by one of your soldiers, that soldier could gain experience. Not sure whether this would be better...you decide.

3) I think grenades do, what other weapon types automatically destroy the targets items on a killing shot? Is it automatic, or is there a % chance? The option for alien weapons to auto-self-destruct isn't my preference. I would rather have a percent chance for each item to be destroyed, based on the weapon/damage type and the item type. Damage from rockets will have a higher % chance to destroy items than from lasers. Armor will require a lower % roll to destroy than weapons or items in backpack. I don't know how easy/hard this would be to mod in, and I don't know how much of this is already being done, but it sounds a lot more interesting than automatic and universal self-destructing. It would also apply to your own soldiers from alien attacks, which is lacking even with alien weapon auto-destruct.

4) First a question: how does having both hands filled work? If they are both 1-hand weapons, do they both fire at the same time with accuracy penalties, or separately with accuracy penalties? What if one is a weapon and one is an item, like ammo or a scanner? What if one is a ranged and one a melee weapon? From my observations, I haven't lost accuracy by having ammo or scanners or melee weapons in the off-hand with a ranged weapon in the other. The ranged weapon should be penalized though, because I assume if you have one hand free you would use it to steady your aim. Even think of it as a bonus rather than a penalty. Yes, make it a bonus. You get bonus accuracy by having a free hand to steady your aim with, like crouching betters your aim. Is this already in place? I think that two-handed guns already have better accuracy than one handed, so it is consistent with that - two hands always has better accuracy.

~ Viaro

3
Open Feedback / Pathfinding preview
« on: August 06, 2013, 02:50:18 pm »
I really like the update from base 0.9 to whenever, with the addition of the arrows, TU countdown, and green/yellow/red color system.

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Troubleshooting / exe and taskbar icon?
« on: August 06, 2013, 02:06:30 am »
My icon for the main OpenXcom.exe file disappeared, and I really like the blue alien icon :(

I don't know how to get it back - I have windows 8, which makes it harder for me to manually find and reset it.

It must be from a mod or nightly build that replaced the .exe, because base 0.9 had the icon.

Help?

~ Viaro


5
Offtopic / Nightly builds
« on: August 05, 2013, 08:30:05 pm »
I have downloaded OpenXcom 0.9, a few mods, and one of the nightly builds (most recent at the time). Is it important to go back and download previous nightly builds? Should I keep up and download all of the builds each day? If I only download them once in a while, will I miss important builds that later ones use?

Thanks

~ Viaro

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