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Topics - luke83

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61
Offtopic / Xcom Cake ;)
« on: May 07, 2012, 12:52:02 am »
Today is my birthday and my 3 year old daughter insisted my wife make me a cake , so i requested something a little different.

62
Suggestions / Battle Turrets?
« on: April 26, 2012, 09:19:29 am »
Misc1 and Misc2 in Mapview , are they ever used in the original game ? Could they be used to spawn a new TURRET battle sprite?

63
Work In Progress / OpenXcom mods
« on: April 24, 2012, 11:48:01 am »
OpenXcom Mods now contains both my work and Moriart's work as well as some Idiots guides to modding maps to be used in openxcom.

 https://openxcommods.weebly.com/


64
Resources / Random Graphics
« on: April 15, 2012, 07:37:02 am »
UPDATE: I have changed this topic to RANDOM Graphics to better reflect my random interests in projects.

As suggested once by Daiky , it would be cool to have different alien base terrain for the different alien races as such here is a Generic clone tank, later me OR others can add a sectoid to one and maybe a Muton to another .

I will keep expanding this list from time to time with my other thoughts , i would hope some other would do the same thing.  As i have enough little projects all going at the same time i encourage some of the other 178 members to get involved. Any questions about doing Mods for openxcom please feel free to ask.


65
Offtopic / Sprite Order - xcom agents
« on: April 09, 2012, 03:13:58 pm »
Anyone know exactly what sprite are use for what weapons & on what rotation each one is?

Anyone know of a link to this information ?

66
Work In Progress / Aliens Inventory
« on: April 05, 2012, 03:08:14 am »
In the original game , was it possible to mind probe a alien and open the inventory screen?

67
Suggestions / Hidden movment screen
« on: March 15, 2012, 12:42:28 pm »
Just a silly little request, is it possible to have a folder of different pictures to be displayed randomly as the background of the " Hidden movement: screen , been looking at alot of random X-com fan art just thought it would be nice to have in my game. I know this will be miss used eventually to display porn but i thought i would ask anyway 8)

Another cool option would be a Mini game to play whilst your waiting - like acromage from Might and magic series  ::)

68
Work In Progress / UFO upgrades
« on: March 15, 2012, 12:38:19 pm »
I want to expand the variety of UFO used in openxcom. First thing i want to do is get doors  working on the other 2 walls.

Also anyone know WHY the back walls in UFO are Objects and not Walls , i am sure there is a reason i just cant think of it ::)

69
Suggestions / Jump to target & create squads - short cut keys
« on: March 10, 2012, 12:18:43 pm »
Would be awesome to be able to when you see a enemy to simply press "1" on the key board to make the camera Jump to that location instead of having to move mouse down to the red box. ( if multi enemies use the number keys to pick your target)

Also i normal have small teams running around the battle scape (2-3 men) , would be great if i could assign groups somehow and then cycle through just that group with a click of a button.

Just some thoughts :P

70
Released Mods / [MAPS] New Terror Mission Map Blocks
« on: February 02, 2012, 12:19:50 pm »
Well after almost 20 years i am sick of only seeing the same group of map blocks on terror missions as such i am starting to make my own to add into the mix.

All my mapblocks will have ground level on level 4 allowing me to have plenty of room for the occasional basement for extra variety. Also there will be a few Taller Buildings to make it look more like a city. I want to make a heap of different ones to get me through the next 20 years of my life with OPENXCOM.
 To start with i wont be over decorating the rooms as in the future i need to work out how to add NEW images into the Tile-sets but first i want to have openXcom 1.0 before i even see if there is software to easily do this.

Target for this project is 33 modified map blocks size 10x10 or 20x20 ( this number includes the original map blocks), i have been thinking about adding some 20x30 or even 30x30 blocks but smaller blocks are better for Random map generation so for now i am forcing myself to stick to this ( Yes i have some interesting plans for bigger map blocks but i must resist  :D) . With the Height restriction removed in openXcom it allows me to add basements to some blocks so as such i have added XBase1.PCK to the original Urban .PCK files so i can have a block that represents underground Earth. This extra block will be the only non-original urban PCK blocked used until i figure out ( or get told) what openX will be able to handle ( Worse case if openX never reaches V1.0 it wont be a huge job to make these compatible with the original X-com again).

I already have all the original LIFTED to the new levels so now i just need New ones. Here are my First 3 work in progress ( as usual , what ever i create will be uploaded when done).

You will notice none of these are finished so don't point out flaws yet ;) The plan is to get all blocks roughly designed , then fine tune and details then LAST add all the Nodes for Spawn points and AI movement.


UPDATE:
 Thanks to Warboy keeping the dream alive, these files are now LIVE on the MOD site and working for OXC V1.0, check them out here:https://www.openxcom.com/mod/lukes-expanded-terror-mission

71
Fan-Stuff / ALIEN AI -WEAPONS
« on: January 19, 2012, 12:32:01 pm »
Question for all you experts,
 In the original game, if you disarmed a alien , would he ever try to pick up a weapon again?

72
Offtopic / File storage (internet question)
« on: January 17, 2012, 09:34:29 pm »
Hello,
 What is the best FREE ( or cheap yearly payment) to store files long term on the Internet ? I really don't want to find my x-com mods have vanished one day as i was to cheap but im currently using mediafire and there monthly payment is to much.

73
Suggestions / Expandable Map
« on: January 04, 2012, 03:25:26 am »
  Is it/ Will it be possible to add extra areas to the map when your already within battle? EG If your half way through a mission and  on a map say 10 squares x 10 squares but then say a second ufo approaches to assist the existing ufo , would it be possible to add some extra blocks along 1 side of  MAP to handle the second ufo landing plus some new terrain ?


My General thought is to allow for new mission types and some Random events into the game to keep things interesting , Also to create some more different map shapes. Of course we will also need more map terrains  so we dont just have the same blocks repeating over and over ( this part i can help with ).

74
Fan-Stuff / X-com Armour Types and movement
« on: October 09, 2011, 12:24:09 pm »
Does personal armour or power armour reduce you movement speed at all when equipped?

Does it weigh you down, cost additional energy or anything?

75
Offtopic / How Vanilla is Vanilla?
« on: October 06, 2011, 10:58:57 am »
Hello,
 Just wondering is there a set out plan for the official MODS to openXcom or are you simply playing it by ear?

I know in a interview on strategy core SupSuper mentioned a few changes i was just wondering if any more have been officially approved? ( approved by you  the programmers not  approved by unimportant people like me :P)
Thanks

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