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OXCE Support / Re: Addition of More Indicator Sprites?
« on: May 27, 2020, 03:30:17 am »
I pulled the repo to take a look at how it works. You're right, not exactly a trivial change. What IDE do yall use for your work on this? This may be beyond my notepad++ scripting lol, but I can prod at it a bit to see what is possible.

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OXCE Support / [Answered] Addition of More Indicator Sprites?
« on: May 26, 2020, 03:42:57 am »
Is it feasible to add more indicator sprite references that can be used for non-standard effects? (ie restrained, dazed, etc.) I am new to modding, so I do not know if these extra references and UI sprites can be added at the mod level, or must be wrapped into the OXCE build. I know the XCF flashbang uses a visual pulse of the sprite, but wanted to see if a UI indicator above the target sprite's head (as used in the burn/wound indicator) would be possible.

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The X-Com Files / Rotated Handcuffs
« on: May 26, 2020, 02:39:44 am »
After well over a year lurking and streaming XCF these last few months, the most recent release gave me motivation to create a small tweak mod to make handcuffs more "pocket-friendly" by making them 2x1 horizontally instead of vertically. Just a personal preference mod that I figured I would pack up for public consumption.

If you want a more compact set of handcuffs (1x1), check out Krautbernd's mod here: https://openxcom.org/forum/index.php/topic,8250.0.html

Please let me know if you run into any bugs/issues, but as this changes very little, I don't expect any. It is my first (micro)mod, however, so who knows. The original sprite assets are not mine, just rotated by me.

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