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Messages - Sethis

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Offtopic / Re: Open Source X-Com Apocalypse !!!
« on: January 15, 2012, 09:58:41 pm »
Not dead. Just stalled due to RL stuff ;] Development has been partially resumed, hopefully I won't get flooded with tasks at work, so I can commit some more free time to the project.

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Offtopic / Re: Open Source X-Com Apocalypse !!!
« on: September 29, 2011, 01:19:05 am »
Currently we don't need any programming help, as both me and Hallor agree that as long as there is no solid code foundation present, we would need skilled game developers with experience in both engine and game development, and even then it would be very hard to propagate tasks throughout group of people living in different time zones, which would disable instant communication.  As a project progresses and most of the low-level code is ready, we'll most definitely need help of XCom community to carry on with code, gameplay balancing and testing. We will let you know when that time comes :)

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Offtopic / Re: Open Source X-Com Apocalypse !!!
« on: September 24, 2011, 10:18:59 pm »
Hi there!

I see you've found our project. Most of the code is scrapped together as a proof of concept, so don't expect anything spectacular anywhere in the near future.
Development is currently focused on architecture design, there are still some copyright issues that have to be resolved, coding style to be agreed upon etc.
Transparency issues are the least of our concerns, as almost entire code (except for .pck importer and some of the latest commits) will be rewritten.

Our goal is to make full remake of original game, that would work both on Windows and Linux systems. Original files will be required to run it, though.

Cheers.

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