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OXCE Suggestions DONE / Re: [Documentation] Working Title: Useful hotkeys
« on: May 25, 2021, 11:31:16 pm »
a must read, thanks!
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Mission idea:
"assault on a Megapol precinct"
a Megapol outpost in a city, with Megapol cops and dogs guarding some weapons and some unconscious prisoners , kept in the cells after a recent roundup
What do you think? I know it's not groundbreaking, but i wanted to give a minimal contribute
Well not all radiation is equal, the gals do metabolize hellrium radiation to maintain there explosive metabolism, but i imagine its a relatively delicate process. To much or the wrong type can still be a bad thing.
The error message says "not enough memory".
Btw. L10 doesn't exist, there is only L9.
[05-05-2021_10-09-57] [INFO] Options loaded successfully.
[05-05-2021_10-09-57] [INFO] SDL initialized successfully.
[05-05-2021_10-09-57] [INFO] SDL_mixer initialized successfully.
[05-05-2021_10-09-57] [INFO] Attempted locale:
[05-05-2021_10-09-57] [INFO] Detected locale: C
[05-05-2021_10-09-57] [INFO] Attempting to set display to 1920x1017x32...
[05-05-2021_10-09-58] [INFO] Display set to 1920x1017x32.
[05-05-2021_10-09-58] [INFO] Loading data...
[05-05-2021_10-09-58] [INFO] Scanning standard mods in ''...
[05-05-2021_10-10-00] [INFO] Scanning user mods in 'C:/Users/NICOLA/Dioxine_XPiratez/user/'...
[05-05-2021_10-10-07] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[05-05-2021_10-10-08] [INFO] Active mods:
[05-05-2021_10-10-08] [INFO] - piratez vv.L9 OXCE 7.0 13-Mar-2021
[05-05-2021_10-10-08] [INFO] - OAK-RU v7.5 30-APR-2021
[05-05-2021_10-10-08] [INFO] - piratezCitiesLore v0.1
[05-05-2021_10-10-08] [INFO] - Piratez High Quality Sounds v0.99
[05-05-2021_10-10-09] [INFO] Loading begins...
[05-05-2021_10-10-09] [INFO] Pre-loading rulesets...
[05-05-2021_10-10-09] [INFO] Loading vanilla resources...
[05-05-2021_10-10-11] [INFO] Loading rulesets...
[05-05-2021_10-10-25] [INFO] Loading rulesets done.
[05-05-2021_10-10-25] [INFO] Loading ended.
[05-05-2021_10-10-25] [INFO] Loading fonts... AmigaFont.dat
[05-05-2021_10-10-27] [INFO] Lazy loading: 1
[05-05-2021_10-10-43] [ERROR] Sound::load(Resources/Sounds/Ambient/Green_Village.ogg): mix error=Out of memory
[05-05-2021_10-10-43] [ERROR] Sound::load(Resources/Sounds/Ambient/IRRAD.ogg): mix error=Out of memory
[05-05-2021_10-10-46] [ERROR] Sound::load(set1/ASMGfire.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/commandoRifleFire.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/assaultRifle02.wav): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/holdoutPistol03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/blackmarch01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set3/HaloBRfire01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set3/HaloBRfire02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/damage100B.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/damage100C.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/oldRevolver02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/oldRevolver03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/snubby02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/snubby03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/rotogun03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set1/armoredCarMachinegun02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/doomPSXssg.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(piratezHMG.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(set6/ClintEastwoodMagnum.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(set6/80sShotgunBlast.wav): mix error=Out of memory
[05-05-2021_10-10-48] [INFO] Loading custom palettes from ruleset...
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_COLD
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_ACID
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_SEA
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_SPACE
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_HOT
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_MAGMA
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_MARS
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_ORANGE
[05-05-2021_10-10-48] [INFO] Making palette backups...
[05-05-2021_10-10-53] [ERROR] std::bad_alloc
[05-05-2021_10-11-04] [FATAL] A fatal error has occurred: Segmentation fault.
[05-05-2021_10-11-05] [FATAL] 0x5b6d50 OpenXcom::CrossPlatform::stackTrace(void*)
[05-05-2021_10-11-05] [FATAL] 0x5b7bc0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[05-05-2021_10-11-05] [FATAL] 0x41c7f0 signalLogger(int)
[05-05-2021_10-11-05] [FATAL] 0x9ba390 OpenXcom::UfopaediaStartState::think()
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b5c6e0 _C_specific_handler
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b71f60 _chkstk
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b21020 RtlRaiseException
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b70b80 KiUserExceptionDispatcher
[05-05-2021_10-11-05] [FATAL] ??
[05-05-2021_10-11-05] [FATAL] Unfortunately, no stack trace information is available
[05-05-2021_10-11-11] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/Users/NICOLA/Dioxine_XPiratez/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)
Do people really say that? They must know something I missed. I find shadowbat far superior. Even snake is more useful as interceptor and safer to deeply in. Only thing Jellyfish has going for it is that special weapon one gal imprisoned on top of it can use. Otherwise it is slow, can deploy only 6 gals, cant use axsilia, and worst of it is fill is full of deadly holes that kill your gals.
I say Jellyfish is jellyshit! Anyone prove me wrong!