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Messages - Thallori

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XPiratez / Re: Names of used music
« on: March 19, 2024, 08:55:00 pm »
Excellent! Thank you. I can't believe I missed an F-777 song, I used to listen to them all the time.

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XPiratez / Re: Names of used music
« on: March 19, 2024, 10:18:13 am »
Some are popular mod songs such as..
GMMARS3 - "Ascent of the Cloud Eagle"
GMGEO9 - Space Debris
GMGEO14 - Hymn to Aurora (but slowed down from 48000hz to 44100hz, and much better for it)
GMGEO15 - Elysium
GMGEO16 - galaxy ii (but slowed down from 48000hz to 44100hz, and a little better for it)

A huge chunk is from gifty's soundtrack such as..
GMGEO7 - GMSTORY
GMGEO10 - GMWIN
And many other GMGEOs. https://openxcom.org/forum/index.php?topic=1479.0

AS_2_AMBIENT stands for Alien Shooter 2.
GMENBASE1 is Cyborg Warriors by Derek & Brandon Fiechter.
GMTACTIC15 is Tenka Tenkoid from Cold Storage.

That's all the ones I recognize, there might be an actual list somewhere but I don't know where it would be posted. I wish I knew what GMSTORY was 'cause it's an absolute banger.

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It does solve it, but in a more tedious way for the modders. You'd have to create a group, then add every weapon to it manually in the code. For your example, you could conceptually say that guns are group:1 and melee weapons are group:2, then make a commendation for every weapon in both those groups.

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There's an existent implementation in Terra Invicta's traits system. Each trait is given a group, if the game tries to give another trait from that group to an agent then that trait is ignored. I think a best of both worlds implementation for OpenXCom might look something like..

All commendations/transformations can now be given a group number.

"Group: 0"
Default. Previous behaviour.

"Group: +X"
Sorts all awarded commendations by rank, then selects the highest rank and only uses the bonuses from that commendation. If more than one commendation is the same rank, then the game selects the earliest awarded commendation of that rank.
ex.
Sniper III: +3 firing, +3 reactions; group: 1
Overwatch II: +6 reactions; group: 1
Supergun I: +100 firing; group: 1

In this case, only Sniper III's +3 firing, +3 reactions bonus will apply to the soldier. The biggest problem is that someone's stats might fluctuate more than people are anticipating. A soldier that's been getting two awards in the same group, but the bonus stats are in health or bravery respectively might have 83 health, 20 bravery in one mission and 53 health, 80 bravery the next. This would be up to the mod author to sort out.

"Group: -X"
Looks at each bonus from each commendation, comparing stat by stat. Only the highest stat found is used for the bonus.
ex.
Sniper III: +3 firing, +3 reactions; group: -1
Overwatch II: +6 reactions; group: -1
Supergun I: +100 firing; group: -1

In this case, the bonus applied to the soldier from group -1 would be: +100 firing, +6 reactions.

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