OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: EyeEye on April 13, 2021, 02:12:32 pm

Title: Items Limit and Lightning Craft
Post by: EyeEye on April 13, 2021, 02:12:32 pm
Do you even play with vanilla 80 item limit? It's hilarious to impose that artificial boundary but I do prefer sticking to it. Allows for tactical challenge)

Lately, I'm thinking to justify Lightning (I also like it because of the door thing) by raising the items limit to 100. Kinda fresh craft, issues of the older rented craft resolved by engineering and they were so kind to squeeze in a couple more crates for gear. Avenger, on the other hand, is more packed for people/hwp therefore its limit could stay as 100 or barely raised to 110.

Under the proposed limit, Lightning would be a great craft for Night missions. Its name kinda fits)
What do you say, Commander?
Title: Re: Items Limit and Lightning Craft
Post by: Meridian on April 13, 2021, 02:16:54 pm
I don't use it, and I don't know anyone who uses it.

But it's quite nostalgic, true.
Title: Re: Items Limit and Lightning Craft
Post by: EyeEye on April 13, 2021, 04:37:07 pm
I don't use it, and I don't know anyone who uses it.

But it's quite nostalgic, true.

Count me then :). I like to decide whether bring IN rounds or Flares, Plasmas or Lasers, more Scanners or more Medikits. It's always a challenge to decide about Smokes and Proxies. Without limit it's less tactic more action. No limit is perfect for some mods, I accept.