[REQUIRES OXCE 6.5+]
mod.io page:
https://openxcom.mod.io/oxce-hyper-velocity (https://openxcom.mod.io/oxce-hyper-velocity)
A highly configurable mod for fast-paced XCOM experience.
By adding vapor trail to projectiles, this mod merges these two key factors once seemed incompatible:
- High Visibility
- Fast Projectiles
weapon projectile and animation speeds are now blatantly fast; which is both time-efficient and visually appealing at the same time. Helps greatly when you need to fire huge amount of volley with automatic arms.
INSTALLATION
unzip the folder attached below
move it into documents/OpenXcom/mods (create one if there isn't)
enable the mod in-game
The mod is split into two sections; 'hyperspeed' and 'trajectory'. Each consists of projectile speed and projectile trajectory. Remove one if you only need one of the features.
MODDING
highly moddable and addable to any vanilla/modded contents. Create a custom .rul file and add these properties to item of desire:
check ruleset reference nightly for more information:
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom) (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom))
SPEEDS
bulletSpeed : Projectile velocity; default 0; vanilla fastest 20
explosionSpeed : Explosion/Animation playback speed; default 0; 2 means double speed
hitAnimation: Sprite id when rendering explosion/animation; -1 removes animation
VAPORS
vaporColorSurface:determines color ( numbers in transparency.rul)
vaporDensitySurface:size of vapor
vaporProbabilitySurface:% if a vapor would be created; default 15
multiple vapor trails are also possible when using shotgunpellets as above video demonstrates;
CREDITS
OpenXcom Extended by Meridian