OpenXcom Forum
Modding => OpenXcom Extended => OXCE Support => Topic started by: KiethSomataw99 on February 24, 2021, 05:44:01 am
-
I noticed that not all mods that work for OpenXCOM vanilla I have work for OpenXCOM Extended.
A few examples:
Grenade Launcher
Quick-Draw Inventory Slot
Tranquilizer
Item Levels
Stormhawk Missiles
UFO Extender only Psi-Amp line of fire
I wonder if it's possible for me to make them compatible. And if so, how?
-
All OXC mods work in OXCE.
If you're not seeing them in the list, they are probably missing metadata.yml file.
-
Only caveat is that OXCE is more restrictive if mod have bugged data
-
Is there a wiki or pin'd discussion on all the mod format specifications? Sorry to ask this if it's already been answered, I've looked all over the form threads and didn't find it.
I found this information,
https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom),
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)
is there any another site that was the api for the openxcom modding format?
I can dig though released mods and sort of reverse engineer the formatting, but was looking form something more complete, both for my own reference but hopefully something that I or others could add to?
For my current specific reason, I want to make a mod that would show up for both xcom1, and x-com-files, but not for tftd,
Example:
I see that x-com-files sets it self as a master:
id: x-com-files
isMaster: true
master: xcom1
reservedSpace: 3
would something like this work for a mod that I'm building?
master: ["x-com-files","xcom1"]
or following basic yaml formatting?
master:
- x-com-files
- xcom1
neither seamed to work when testing.
Thanks?
-JC
-
You can't specify multiple masters.
Only 1 or all.
All can be done like this:
master: "*"