Here is a link to brief project description: https://docs.google.com/document/d/1Ct7Ek21zVDQwvvGgXqNLEqs5hzoYEODbPMiZxoyiRco/edit#heading=h.gu37hkmtu0kn. Please note that it's described from a user PoV not a coder.
In a short wanted features are listed below. Essential features are tagged thereafter:
Bases and items:
* Separate stores for separate item types - ESSENTIAL;
* Reappearence of enemies in missions if the player lost base, where they've kept;
* Two-layers base builidng;
* Removing items from stores via events - ESSENTIAL;
* Items with expiration time - ESSENTIAL;
* Checking item's storage volume for events triggering - ESSENTIAL;
* Interchangeability of items in recipes - ESSENTIAL.
Interception:
* Separate craft classes for hangars - ESSENTIAL;
* Dependance of crafts maintenance cost from usage frequency;
* Restriction of UFOs trajectories by land-only or sea-only.
Reputation - ESSENTIAL:
* A variable that could change depend of player's actions, blocking and unblocking something in dependance of it's value;
* Dynamic relations between factions when they're able to fight with each other or make an alliances against other factions or player.
Global variables:
* Tension - this variable reprsesnts global worry, concern and anxiety among the people. The more weird stuff happens in the world - the more people start to think that something wrong is going on, which could trigger events, missions etc. - ESSENTIAL;
* Influence - in-game currency that spends of various recipes, events and generally helps player gain benefits or simply keep situation under control - ESSENTIAL.
Geoscape:
* Ability to place FOBs - mini-bases on globe with one or two unique fuctions and a custom markers for those - ESSENTIAL;
Battelscape:
* Enemy-less missions where you should find and retrive something before times up or complete any other task not tied to enemies killing..
Ui:
* Text scrolling in common Pedia articles (without scroll UI). This will help not only to the SCP mod but generally in localization of mods. You wouldn't crop translation text to fit it into screen if you can scroll it down a bit - ESSENTIAL;
* Hyperlinks for Pedia articles. Link is not shown until topic is opened.
11/ Maybe. Too vague, can't provide any feedback. More detailed description needed.
12/ Absolutely not if it has any influence on Battlescape. If it's purely Geoscape, maybe. (btw. we don't even have factions, can't have relations if you don't have factions)
About factions first:
Factions are stakeholders of the paranormal world. Factions is a Council of countries-sponsors, groups of interest that work with anomalies and also separate individuals. You can interact with almost all factions by peaceful means by conducting negotiations, cutting deals and completing various tasks and requests.
Good relationships with factions could give a constant score buff, grant access to various technologies, resources, contacts, services and lots of more useful assets.
Roughly factions could be divided on three categories:
1. Countries-sponsors - the main sources of official SCP Foundation funding.
2. Groups of interests - basically they are the main SCP Foundation’s enemies and rivals but can be useful to a limited extent.
3. Other organisations - this category contains any other contacts that do not go into two categories above. It’s worth special attention that this category also includes all unofficial contacts from countries-sponsors, be it politicians, intelligence services or coterie.
The player doesn't have a central enemy (as aliens in vanilla or Star Gods in XPZ). SCPs and less complicated anomalies could be points of interest for almost anyone. One SCPs could be used in military purposes, others can make you rich, some can be used for brainwashing etc. Of course factions could fight with each
other on that basis or do this just beacuse mutual hatred. In game it could manifest, for example, as item/score/money losing event a sabotage from hostile Group of Interest (GoI thereafter), opening a special mission based on certain volume of faction's reputation numbers. If two factions are allied aganist player, they could send a mixed crew to destroy player's bases or transport (but it depends).
Actually I've got this idea (and planned to implement it as) from XPZ Bounty tokens system, cause IMO it is a reputation system of some kind, although it cannod be dynamic - you've opened a bounty and it's forever.