OpenXcom Forum

Modding => OpenXcom Extended => OXCE Support => Topic started by: LobsterKing on February 10, 2021, 01:05:28 am

Title: [Answered] Decrease wait time between turns by hyperboosting AI movement
Post by: LobsterKing on February 10, 2021, 01:05:28 am
Hey not sure if this is falls into a feature request or question category. Sometimes in a battlescape game, the A.I can take up to 4 mins to finished up their turn in a large map. Is there a feature or method to make the A.I in completing their final unit placement or turns instantly? Without or by completely skipping the need to watch the movements of enemy A.I units?
Title: Re: Decrease wait time between turn wait by hyperboosting A.I movement and etc.
Post by: Meridian on February 10, 2021, 09:40:36 am
AI needs the time to calculate each step same way as xcom units.

You can speed up hidden movement by:
- making normal size maps
- using standard vision range
- deploying a reasonable number of aliens
Title: Re: Decrease wait time between turn wait by hyperboosting A.I movement and etc.
Post by: LobsterKing on February 10, 2021, 09:47:19 am
Thanks for the reply. I am playing mods mostly made by others.  Last question on this, could one speed up the calculation time of the A.I? In the old days, computers have Turbo button. Xcom was made 20 years ago, surely the A.I can be push to Super speed in some ways? Like the calculation cycle have sudden speed burst during movement turns.
Title: Re: Decrease wait time between turn wait by hyperboosting A.I movement and etc.
Post by: Meridian on February 10, 2021, 09:55:26 am
Hidden movement runs on maximum speed.

What takes you 4 minutes today, would take over an hour 25 years ago.
Title: Re: Decrease wait time between turn wait by hyperboosting A.I movement and etc.
Post by: LobsterKing on February 10, 2021, 10:01:54 am
Thank you.