OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Volutar on January 25, 2013, 10:49:44 pm

Title: Getting battle tougher ideas
Post by: Volutar on January 25, 2013, 10:49:44 pm
1. Make "Agressive AI" mode which will use alternative pathfinder which will account "destructable walls" as walkable (with some extra TUs for making breach), so aliens could walk through walls more often, rather than roaming in the buildings. This also will require "destroy wall" action as part of "walk" routine.

1a. "Wait behind a corner" and "Wall-breaching" as main tactics for meele units, in order not to be killed before reaching a target. Chryssalid or reaper crushing a wall which you think is safe - will be very challenging moment.

2. Nightly terrorise. Aliens prefer to start terror missions at dusk, so mostly it will happen at "scary night" (like in intro move)

3. "Don't waste your time" terror missions. Each hour (for example) you "pass" accounts for extra alien turn before you land and start this mission. So more you wait, more casualities you'll get before assaulting. That also match intro movie, when aliens killing before xcom arrived. This will need for "pre turn 0" calculations, similar to power sources explosions, but more complex. Fast AI turns (without any XCOM). And then xcom ship must appear on the map.

4. Sacrificial commanders. Commanders could kill themselves before xcom units will capture them. This will make commander capturing (and important interrogation) lot harder. It's better to be not just "killed himself" but actual shot into its own tile. So firing function will be called without "self unit" to be ignored. Or grenade or even blaster missile. Commanders also could not count for any of friendly unit as the reason not to throw grenade. They can sacrifice themselves and any other unit. Decision formula of "1*xcom-2*alien" could be replaced with "1*xcom-1*alien". It's like 1:1 is enough to fire blaster or grenade.
Title: Re: Getting battle tougher ideas
Post by: xracer on January 26, 2013, 12:25:13 am
lol,

You know i never thought someone would think the same way i do :)

Point 1 were something i have always wanted since... well the first time i played the game (maybe the second), so that aliens would be able to literally hunt xcom units, although i had always thought to add a sentinel or scout type unit so that it will relay information to the main race and adjust the battle tactics accordingly, you know a non-offensive unit that is agile, fast or even flies and it will be the "eyes" of the aliens.  But yeah i like that idea.

Point 2 i always thought that was a given.
Point 3 i also thought that was included the longer you take to answer a mission the lower your score will be. aka more civilians dead.
Point 4 also a feature i always thought was good, kill yourself rather than be capture by the enemy, and of course the "captain goes down with the sip" specially if the ship has a self-destruct system :) *too bad we lost the lieutenant when that alien destroyed the ship*

One of these day i will post my ranting... one of these day...
Title: Re: Getting battle tougher ideas
Post by: Mr. Quiet on January 27, 2013, 04:35:29 am
Great ideas, you have my support!
Title: Re: Getting battle tougher ideas
Post by: moriarty on February 06, 2013, 04:32:18 pm
2. Nightly terrorise. Aliens prefer to start terror missions at dusk, so mostly it will happen at "scary night" (like in intro move)

3. "Don't waste your time" terror missions. Each hour (for example) you "pass" accounts for extra alien turn before you land and start this mission. So more you wait, more casualities you'll get before assaulting. That also match intro movie, when aliens killing before xcom arrived. This will need for "pre turn 0" calculations, similar to power sources explosions, but more complex. Fast AI turns (without any XCOM). And then xcom ship must appear on the map.

absolutely, yes. also for crash site missions, I would think: for every hour that passes, surviving aliens start collecting weapons from dead aliens and setting up defensive positions, so if you arrive really late, your opposition will be armed to the teeth and hiding in ambush spots. too bad the aliens don't have proximity grenades of their own, or we could also have them set up booby traps around the map  8) or even automated turrets  :o

we might also think about actually wounding aliens in a crash, and having them heal with time. so if you shoot down a UFO and immediately rush them on the ground, you have easier targets, but if you wait too long, you will find a full-health defense crew.
Title: Re: Getting battle tougher ideas
Post by: darkestaxe on February 20, 2013, 02:48:38 am