"It costs fifty thousand dollars to fire this weapon...one time."
From my experience it makes you really feel it whenever a shot fails to connect.
It is apparently enough to one-shot basic aliens with ease, and the damage indicators are not very clear (it says something like 1-1, even though it can one-shot XCOM agents for instance).
The power value of 1 is misleading so I hid it on the equipment's UFOpaedia pages. Since it takes a fair chunk of health from the target I thought leaving the exact amount ambiguous would be more interesting.
It packs enough of a punch to easily down an "Aquatoid / Sectoid" or a "Gill Man / Floater". Hardier aliens like Mutons, Tasoth and the Chryssalid can withstand the weapon's damage output.
When you need heavier firepower Sonic weapons and Large Rockets usually outperform the Hydrogen Rifle unless the target has really thick armor.
The screenshots look absolutely terrible... I strongly recommend using zooming (e.g. 1/2, 1/3, 1/4, etc.) instead of stretching (1.5x or 2x).
Otherwise the text and everything else looks like a bad joke.
I've been setting the video options to "Battlescape Scale: Original". (https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52664) Aside from the image shrinking with "Battlescape Scale: 1/2 Display" I noticed no visual difference between Battlescape Scale "Original", "1/2 Display", "1/3 Display" and "1/4 Display".
If there is a better graphics setting I would like to use it, what am I looking for?
When I'm working with a mod I usually keep the resolution at 800 x 600 and run it in Windowed mode would that effect the quality of the screenshot?
Here are a few screenshots of the video option menu's configuration and the resulting inventory screenshot from X-COM: UFO Defense:
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52650)
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52652)
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52654)
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52656)
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52658)
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52660)
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52662)
Just click there and write the resolutions manually.
Thank you that is working well.
(https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52705)
I think it's more annoying than "interesting" being unable to find out how much damage that weapon does, when every other weapon tells the specifics.
You've convinced me. I've altered UFOpaedia articles to include more information about the weapon's damage output.
Here are the new versions of the mod:
Hydrogen Rifle (X-COM: UFO Defense / Enemy Unknown) V1.1 (https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52700)
Hydrogen Rifle (X-COM: Terror From the Deep) V1.1 (https://openxcom.org/forum/index.php?action=dlattach;topic=8934.0;attach=52701)
This information is contained on the Hydrogen Rifle Clip's UFOpaedia page in the X-COM: UFO Defense version.
(The TFTD version has the information display in the normal format.)
Does the HR follow the 0-200% damage rule, or the 50-150% from XCOM2? I believe it depends on the game you use rather than the weapon itself, but I'm not sure, you can change that for the item in question.
OXCE (https://openxcom.org/forum/index.php/board,22.0.html) grants the ability to assign the method of randomization used by each individual item.
If you are interested take a look at damageAlter: (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Power_and_Damage_types) and RandomType: (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Item_Damage_Types) for additional information on this.
Here is the method used by the Hydrogen Rifle:
In this case the Hydrogen Rifle has been setup to use neither X-COM: UFO Defense's (0-200%) or X-Com: TFTD's (50-150%) damage randomization. Instead 100% of this weapon's power is dealt every time with no random fluctuation.
You've convinced me. I've altered UFOpaedia articles to include more information about the weapon's damage output.
Here is the method used by the Hydrogen Rifle:
In this case the Hydrogen Rifle has been setup to use neither X-COM: UFO Defense's (0-200%) or X-Com: TFTD's (50-150%) damage randomization. Instead 100% of this weapon's power is dealt every time with no random fluctuation.
Thanks for the change! Uh, 100% damage? That makes it way better than most gear, since a consistent-damage weapon will obviously be much better than a high-value but random damage one. Still, the HR is balanced by having very small clips, so it should be fine.