OpenXcom Forum

Modding => Work In Progress => Topic started by: cevaralien on December 06, 2020, 03:43:35 am

Title: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 06, 2020, 03:43:35 am
Coming soon...

XCOM Multimod: Resistance

The sequel of XCOM Multimod https://openxcom.org/forum/index.php/topic,8752.0.html, from the perspective of the Aliens figthing in Mars for their survivance after the fall of Cydonia.

Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 06, 2020, 05:05:38 am
In the attachment:

Assaulting a human Assault Ship

An easy kill

Carnage on the Engineering zone

A human scum ready to die

Finaly...
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: efrenespartano on December 06, 2020, 06:48:34 pm
Sweet!

Time to kick someone human beings back from the blue puny planet they come.

Looking forward to seeing more advance on this.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 06, 2020, 08:03:49 pm
Thanks my friend.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: Solarius Scorch on December 06, 2020, 11:13:42 pm
Wow, it's a truly exciting concept! I'm looking forward to its development.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 07, 2020, 03:57:47 pm
I hope to release it soon.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: HT on December 07, 2020, 08:09:42 pm
A mod which lets you play as the aliens? Yay! About fucking time. It might be a bit too easy though, as aliens start with plasma tech and it will be difficult to keep the player from steamrolling the opposition as soon as enough money/resources to get multiple Heavy Plasma Guns is acquired.
I wonder what you'll do about research. Besides special armors and human anatomy, there's little the aliens lack IMO tech-wise. Maybe a medi-kit and a few other things.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: Yankes on December 07, 2020, 08:22:21 pm
Research could be some kind of recovery, you had lot tech but all production chains and know-how go out the window with main base.
Similar how it is handled in WH40k.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 07, 2020, 10:16:44 pm
You are right Yankes. The aliens are a highly centralized society. And the invasion of Earth leaves many advances to humans.

The "aliens" have a research tree and there is some interesting new weapons.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 16, 2020, 10:09:10 pm
Some new images of the mod. This time is a mission to a human excavation site; a onus mission.

Title: Re: [WIP]XCOM Multimod: Resistance
Post by: Mitra Lightbringer on January 22, 2021, 01:12:54 pm
This is a cool concept, I will try to follow this mod.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: Solarius Scorch on January 22, 2021, 05:01:50 pm
Yep, I would also like to express my interest in it. It's instant hype material, I really hope it'll get done.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: WaldoTheRanger on January 24, 2021, 10:00:51 pm
Holy frick yes.

I'm assuming that the Humans start with plasma and blaster launchers from day 1?

or is that just xcom? and do you have seperate missions against regular human colonists/explorers vs the more military type groups like x-com?
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on February 16, 2021, 04:01:31 am
Hi

I was distant from openxcom because i was working on a new release of a game made by myself. I open a thread on offtopic area if you want to know more about.

I will resume my work on this mod soon.

---

Waldo, althought the humans have many captured weapons from Earth war, in Multimod these weapons are not duplicated by humans, so, these plasmas are scarce. In fact, it is x-com in the early days of Mars invasion.
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: Docent on April 22, 2021, 02:58:02 pm
This is really cool. I already want to play it!
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: cevaralien on December 18, 2021, 04:07:25 am
I was far from this project because i was busy working on personal game: Imperios Estelares, but i finished it so, i will continue with the development of this mod.
 
Title: Re: [WIP]XCOM Multimod: Resistance
Post by: efrenespartano on December 19, 2021, 04:57:32 am
Music to my ears!

Ehrr... score to my eyes? :D

Im happy to read you are back into action, i look forward to see your neat mod finished soon.