musics:
- type: YH_BRIEFING
#https://www.youtube.com/watch?v=aSnuZUxHYtU Predator Main Theme - Epic Version-HQ
normalization: 0.76
- type: YH_MISSION
#https://www.youtube.com/watch?v=9c3biXCLUZY Predator Soundtrack Suite (Alan Silvestri)-HQ
normalization: 0.5
To get the tracks, you can use an online youtube to ogg converter (https://ontiva.com/en) and place the resulting files renamed as show into the SOUND folder. To activate replace the rul file with the one provided in this post.- Some text from the Long War Mod
- Sprites based on:
- https://www.therpf.com/forums/threads/wip-u-avp-ultimate-aliens-vs-predator-mini-tc-for-gzdoom.316868/
- by the Carchadon by XOps.
- Other images from: https://hipwallpaper.com/predator-backgrounds/ and http://toyhaven.blogspot.com/2009/07/hot-toys-first-predator-review-part-ii.html
- Lots of sound effects links as shown in the metadata file.
OXCE have support for graphic effects similar to:
https://openxcom.org/forum/index.php/topic,2059.msg26561.html#msg26561
OXCE have support for graphic effects similar to:I think both solutions are lovely, and it a matter of taste. I would say that Alex solution in terms of art is a bit better, but having a transparent is cool too. @Yankes - can we have a code snippet?
https://openxcom.org/forum/index.php/topic,2059.msg26561.html#msg26561
armors:
- type: STR_NONE_UC
scripts:
recolorUnitSprite: |
var int backShade;
var int backColor;
get_shade backShade old_pixel;
get_color backColor old_pixel;
div backShade 2;
set_color new_pixel backColor;
add_shade new_pixel backShade;
return new_pixel;
this is simplest way, `new_pixel` is value of new pixel that is written to screen, `old_pixel` is value of old pixel on screen.
This looks cool! Can the XCOM loot and repurpose the Predator's weaponry as standard procedure when fighting aliens?It ought to be able to do so. The Pred weapon is recoverable.
It seems to work well until the Pred is supposed to show up, moment in which a bug window kicks me out of the game. Is that because of potential incompatibility with other mods, or because I used this scenario in Quick Battle mode? I suppose it's the latter, but better to check.I'm not sure why it crashed. It didn't do it during my tests. Can you post the log file, or the save?
I'm not sure why it crashed. It didn't do it during my tests. Can you post the log file, or the save?
However, once you drop the Predator's camo, the alien completely disappears. Is that intentional, or a bug? Using the Debug Mode to finish the battle also causes a crash, but I suppose that finishing the map normally will work as it should.
Funny, I remember seeing this odd bug on random enemies, like EXALT ones. I thought this was a bug of the main mod, which I already reported on the bug thread, no idea if this submod was the cause.
oh I knew it looked familiar, yeah I looked at your screenshots, I forgot to add I'm on the GitHub version as well, which version are you using? I forgot to add I'm on the GitHub versionI use the latest one available officially in this forum, so no Github.