OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: peirceg on November 21, 2020, 01:00:10 pm
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Is it possible within the limits of the engine to mod random stats on existing enemies?
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Yes.
Scripts can add random stat buffs/debuffs to units just before the battle.
Small example: https://openxcom.org/forum/index.php/topic,7197.msg116928.html#msg116928
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With the help of Meridian we made a mini random stats submod for organic enemies. Humans have a 10% variance in stats, and mutants and monsters around 20%. Could not add armor so I had to edit the Piratez_Armors file.