OpenXcom Forum

OpenXcom => Suggestions => Topic started by: tarkalak on October 22, 2020, 11:15:24 pm

Title: Stunned enemies to have priority over non stunned enemies on the Battlescape
Post by: tarkalak on October 22, 2020, 11:15:24 pm
Currently, if there are a dead and stunned corpse on the same tile the stunned corpse might be covered by the other (or other higher priority items). This covers the stunned "Zzz" indicator.

I suggest that stunned enemies should be force shown on the top of the pile.
Title: Re: Stunned enemies to have priority over non stunned enemies on the Battlescape
Post by: Meridian on October 23, 2020, 11:06:39 am
And what if there is a stunned enemy, a bleeding enemy, a burning enemy and a shocked enemy there at the same time?

Also, sorting items on the tile (by weight) is done every frame, for every tile on the map... i.e. potentially tens of thousands times per second!
It's already a significant slowdown factor, and I am not going to make it worse.
Title: Re: Stunned enemies to have priority over non stunned enemies on the Battlescape
Post by: tarkalak on October 23, 2020, 06:41:29 pm
And what if there is a stunned enemy, a bleeding enemy, a burning enemy and a shocked enemy there at the same time?

Also, sorting items on the tile (by weight) is done every frame, for every tile on the map... i.e. potentially tens of thousands times per second!
It's already a significant slowdown factor, and I am not going to make it worse.

Aren't all of them just stunned with some extra conditions?

OK, not worth the hassle.