OpenXcom Forum

Modding => Help => Topic started by: BlorkTheOrk on October 18, 2020, 09:44:21 pm

Title: I need help with getting started. Probably I'm looking for a particular mod.
Post by: BlorkTheOrk on October 18, 2020, 09:44:21 pm
So, hello OpenXcom forums, I'm new here and I am up to searching for some way to start making mods.

After playing for a few months in XPiratez I realised that XCOM of 1993 has some excelent capabilities of making such stuff. So, I want to make a mod about giant robots, but I believe I saw somebody posting about making such mod somewhere here, or at .io site. So, the questions I want to ask:

1. Is it still in progress, so I can join and help? 
2. This one I probably has to search around, and I didn't yer, but I want to ask for any tips for a modder to start with, like what soft I need to make the mod.

Thank You.
Title: Re: I need help with getting started. Probably I'm looking for a particular mod.
Post by: The Martian on October 21, 2020, 11:09:29 am
Welcome to the OpenXcom forums BlorkTheOrk! (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)

1. Is it still in progress, so I can join and help?

A giant robot mod? I don't think that I have encounter that one yet. It is an interesting idea though.

Do you remember anything else about it that could help track down the mod's name?

2. This one I probably has to search around, and I didn't yer, but I want to ask for any tips for a modder to start with, like what soft I need to make the mod.

My advice is to take a look at the code contained in the .rul files found in the Final Mod Pack (https://openxcom.org/forum/index.php/topic,2027.0.html).

That mod doesn't have any scripting (https://www.ufopaedia.org/index.php/Script_(OpenXcom)) (I think) and it has very easy to understand inner workings so I've found that it makes an excellent tutorial for modding.

If you have a code editor program that supports YAML (https://en.wikipedia.org/wiki/YAML) editing the .rul files and creating a mod shouldn't be a problem. (Notepad++ (https://en.wikipedia.org/wiki/Notepad%2B%2B) for example)

Luke83 has made some good guides available that cover a variety of topics including some of the tools used for map editing, you can find links to them in THIS POST (https://openxcom.org/forum/index.php/topic,7319.0.html).

Also the 'Ruleset Reference Nightly (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom))' page found on the UFOpaedia (https://www.ufopaedia.org/index.php/OpenXcom) site is VERY useful and contains a reference of all the variables that you can alter using .rul files.


Good luck with your future project. ^_^
Title: Re: I need help with getting started. Probably I'm looking for a particular mod.
Post by: BlorkTheOrk on October 25, 2020, 07:05:29 pm
Thank you for the response.
1. I'm quite sure that I saw a giant robot mod mention somewhere. Now I wonder if it was for the 2012 line of games. I can't find it there either.
2. Thank you for the info about the game assets. I guess I'll try to do something next week.