OpenXcom Forum
Modding => OXCE Bugs => OpenXcom Extended => OXCE Bugs FIXED => Topic started by: MontyDrake on October 12, 2020, 06:52:03 am
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Hi everybody.
I'm experimenting with my first grenade mod in OXCE 6.5, and I'm trying with my own incendiary grenade. While testing, I noticed the grenade exploded as if it was a common grenade. Then one of my soldiers got shot after priming one, and after the alien turn, the grenade blow off as the incendiary grenade it was meant to be.
I tested priming some grenades to 1, and all of them worked as intended with incendiary damage. I also changed the damageType to 9, and when primed to 0, those worked still as common grenades, but when primed to one, they actually worked as smoke grenades. In order to have some reference, I tried the same with the vanilla smoke grenades, and the same thing happened, when primed to 0, they behaved as explosives, but when primed to 1, they acted like common smoke grenades.
So, is this intended somehow? Is it a bug? Have I messed somehow?
In case it is of any help, this is the ruleset for my Fire Grenades
- type: STR_FIRE_GRENADE # Fire Grenade
size: 0.05
costBuy: 300
costSell: 190
weight: 2
bigSprite: 350
floorSprite: 350
handSprite: 350
power: 75
damageType: 2
battleType: 4
damageAlter:
FixRadius: 8
armor: 5
Thanks in advance.
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A bug.
Update OXCE to v6.5.1 or higher.
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As fun fact, this was not normal explosion but Power Source Explosion :)
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As fun fact, this was not normal explosion but Power Source Explosio
Amazing!
Thank you