OpenXcom Forum

Modding => Help => Topic started by: ValeriusPaipikus on August 30, 2020, 02:54:14 pm

Title: How to load custom palettes into the MCDedit?
Post by: ValeriusPaipikus on August 30, 2020, 02:54:14 pm
I have custom palette. How to apply it in the MCDedit so that i can draw objects with colors stored in it? Or how to, at least, make MCDedit not to match loaded PNG files to original palette?
Title: Re: How to load custom palettes into the MCDedit?
Post by: Meridian on August 30, 2020, 03:03:49 pm
you can probably convert your palette into the original xcom format and replace the PALETTES.DAT file in MCDEdit's ufo/GEODATA folder

just guessing, I have not tested it
Title: Re: How to load custom palettes into the MCDedit?
Post by: ValeriusPaipikus on August 30, 2020, 03:50:01 pm
you can probably convert your palette into the original xcom format and replace the PALETTES.DAT file in MCDEdit's ufo/GEODATA folder
This is good idea. Do you know how to convert PAL to the original x-com format?
Title: Re: How to load custom palettes into the MCDedit?
Post by: Meridian on August 30, 2020, 07:08:54 pm
Do you know how to convert PAL to the original x-com format?

no I don't