OpenXcom Forum

Modding => Help => Topic started by: osd_daedalus on May 23, 2020, 08:12:19 pm

Title: Weapon/item graphics: how do you do?
Post by: osd_daedalus on May 23, 2020, 08:12:19 pm
Hi,
I would like to know what is your preferred method to create new graphics, BigOBs, ecc.
Do you create sprites from scratch? Do you downscale from photos / ecc ?

I'm a quite bad graphic designer, but I'm attempting to do some items for OXCE. My biggest issue is, if I start from a big image and downscale, the entire image turns to a blurry blob no matter which interpolation I select. Maybe should I consider to transform to vectorial image and then reconvert to raster?
Let me know! Thank you  :D
Title: Re: Weapon/item graphics: how do you do?
Post by: Nord on May 23, 2020, 10:26:12 pm
Hi and welcome. Easiest way IMHO is to take one existing item and redact it slightly. And then more. And more, until completely new item will be done. :)

Downscaling is giving nice results rarely, because 32x48 is way too small frame.
Title: Re: Weapon/item graphics: how do you do?
Post by: xcomfan on May 23, 2020, 11:02:33 pm
Please don't forget to check the website of luke83 user:

http://openxcommods.weebly.com/pckview.html

and

http://openxcommods.weebly.com/weapon-sprites.html
Title: Re: Weapon/item graphics: how do you do?
Post by: Solarius Scorch on May 24, 2020, 05:05:55 pm
Also Bohemond's handob maker: https://openxcom.org/forum/index.php/topic,8160.0.html
Title: Re: Weapon/item graphics: how do you do?
Post by: The Martian on June 02, 2020, 08:20:51 pm
I've found Falko's Modding Tools (https://openxcom.org/forum/index.php/topic,2980.0.html) to be very useful when setting up sprites for use with OpenXcom.

Especially the 'Palette Converter (https://falkooxc2.pythonanywhere.com/spritepalette)' and 'HWP Build helper (https://falkooxc2.pythonanywhere.com/hwpbuild)'.