OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Bonakva on May 19, 2020, 09:52:25 pm

Title: Tactical penetration
Post by: Bonakva on May 19, 2020, 09:52:25 pm
Tell me what things can make a hole in the UFO? I know that a plasma cutter can do this, but it’s still far from it, I opened the laser cutter and thought that now I can surprise the aliens, but it seems not (((
Title: Re: Tactical penetration
Post by: Bobit on May 20, 2020, 02:56:54 am
Just see for yourself then reload a save. Unless it's changed from vanilla it's any bullet that deals >120 damage. Note that bullets do 0-200% damage so any weapon that says 60 damage on UFOpaedia will destroy UFO walls if you get lucky. E: see below
Title: Re: Tactical penetration
Post by: ohartenstein23 on May 20, 2020, 05:57:30 am
You're forgetting terrain damage multipliers. Things that can make a hole in the outer hull need to do 100+ terrain damage, which in UFO were only blaster bombs - explosives do 50% of their power as terrain damage by default, so it needs to be an explosive that does 200+ or has extra terrain damage.

Projectiles do a 25-75% terrain damage roll by default, so it meeds to be a bullet with 134+ power or extra terrain damage. If you're not to the plasma cutter/fusion torch, likely you don't have anything that will breach outer UFO hulls.
Title: Re: Tactical penetration
Post by: Solarius Scorch on May 20, 2020, 04:03:53 pm
Also the laser cutter. ;)
Title: Re: Tactical penetration
Post by: Bonakva on May 27, 2020, 06:43:42 pm
Also the laser cutter. ;)
Solarius, are you sure that the laser cutter is able to make a hole in the UFO
Shot a wall for a very long time, but nothing happens
Title: Re: Tactical penetration
Post by: Solarius Scorch on May 27, 2020, 11:59:43 pm
Solarius, are you sure that the laser cutter is able to make a hole in the UFO
Shot a wall for a very long time, but nothing happens

It has power 130, so I'd think so. Unless I'm not very informed about how things work.
Title: Re: Tactical penetration
Post by: Thermite on May 29, 2020, 08:08:48 pm
It has power 130, so I'd think so. Unless I'm not very informed about how things work.

Mabe the terrain damage roll is affecting it?
I don't know where to look at, but you should try to factor the laser terrain damage roll...
Title: Re: Tactical penetration
Post by: Solarius Scorch on May 30, 2020, 02:10:47 pm
Code: [Select]
    damageAlter:
      ToArmorPre: 0.15
      ToStun: 0.75
      RandomWound: false
      RandomType: 7

Nothing special about terrain here, so I assume no.
Title: Re: Tactical penetration
Post by: justaround on May 30, 2020, 03:56:05 pm
Nothing special about terrain here, so I assume no.
Have you checked the weapon itself though? I recall some having a stat inbuilt that gives them less/more damage against terrain.
Vide attachment.
Title: Re: Tactical penetration
Post by: Solarius Scorch on May 30, 2020, 07:16:35 pm
Still can't see anything special, but maybe I just don't know how it works.
Title: Re: Tactical penetration
Post by: krautbernd on May 30, 2020, 07:59:37 pm
Despite having wasted multiple batteries with a crew of 8 agents and everyone armed with laser cutters I have been unable to breach the outside wall of a UFO. Running the same experiment against UFO interior walls, the cutter occasionally manages to destroy them - in about 3 out of 80 tries.

Solarius, would you mind explaining what the laser cutter is actually meant to be used for? Because it clearly isn't tactical UFO breaching.

You probably need to add something like
Code: [Select]
    damageAlter:
      ToTile: 1.0
but even then it's kind of hit-and-miss since UFO walls are insanely strong compared to other tiles.
Title: Re: Tactical penetration
Post by: ohartenstein23 on May 30, 2020, 08:43:20 pm
If laser cutter has 130 power, it can do a maximum of 130 × 75% = 97 terrain damage. Outer UFO hulls have 100 armor, so the cutter will not breach them. Inner walls have 80 armor, so there is a chance of cutting through.
Title: Re: Tactical penetration
Post by: Solarius Scorch on May 30, 2020, 09:03:20 pm
Thanks, Otto.

Well, now it's clear.
Title: Re: Tactical penetration
Post by: Bonakva on January 11, 2021, 03:07:42 pm
Thanks, Otto.

Well, now it's clear.
Have you fixed the characteristics in new versions?
Title: Re: Tactical penetration
Post by: Solarius Scorch on January 12, 2021, 01:13:14 pm
Have you fixed the characteristics in new versions?

Not yet, kinda forgot abo0ut this, sorry. I'll add this in the next release.
Title: Re: Tactical penetration
Post by: Bonakva on January 12, 2021, 06:54:58 pm
If suddenly it is important. The laser cutter is already capable of breaking interior walls. Let the outer walls also have this chance. But it must be lower than the plasma cutter. It is strange if weak technology will allow doing the same thing as high technology.
I also think it is worth increasing the chance of breaking through internal walls for a laser cutter.
It's a pity that the game does not allow you to realize the accumulative effect of destruction
Title: Re: Tactical penetration
Post by: Solarius Scorch on January 13, 2021, 01:22:19 pm
There is a bajillion types of walls in the mod, and while I'm trying to make things sensible, it's not really practical to to check every possibility...

I personally don't think the laser should work on external UFO walls.