OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Bonakva on May 14, 2020, 05:22:21 pm

Title: daytime x-files
Post by: Bonakva on May 14, 2020, 05:22:21 pm
There is a mod that does missions during the daytime, how to adapt it for x-files

In one of the previous versions, I edited this mod: added a line
  - type: dummy
    shade: 0
and most of the missions really did become in the daytime, but now when a new game starts, the missions don’t come at all
Title: Re: daytime x-files
Post by: Solarius Scorch on May 14, 2020, 05:30:44 pm
There is a mod that does missions during the daytime, how to adapt it for x-files

In one of the previous versions, I edited this mod: added a line
  - type: dummy
    shade: 0
and most of the missions really did become in the daytime, but now when a new game starts, the missions don’t come at all

You would need to make a mod specifically for XCF (with metadata referring either to x-com-files or *), and in the actual ruleset you need to do the same as in the standard XcomUtil_Always_Daytime mod, but list all deployments present in XCF.

I wouldn't recommend this though, some factions are a real pain to fight by day... :)
Title: Re: daytime x-files
Post by: Bonakva on May 14, 2020, 06:16:38 pm
In which file can I see all the deployments?

Is "dummy" one of the deployments? I took it from the file alienMissions_XCOMFILES.rul (x-com files)

Last time I changed in the metadata.yml xcom1 file to "*".
And just added the "dummy" deployment. True, I did it in an already launched game, and it seems like the missions continued to appear, but now I did it at the beginning of a new game, missions simply do not appear...
Title: Re: daytime x-files
Post by: Meridian on May 14, 2020, 06:24:27 pm
alienDeployments_XCOMFILES.rul
Title: Re: daytime x-files
Post by: Bonakva on May 14, 2020, 06:28:12 pm
I understand that day missions break balance and surroundings, but my eyes leak when I play at night

Thanks!
Title: Re: daytime x-files
Post by: Meridian on May 14, 2020, 06:29:57 pm
You can also press Ctrl+End twice to turn on full brightness.

This will only change the visual side, all the game mechanics will still work the same way as during the night.
Title: Re: daytime x-files
Post by: Bonakva on May 14, 2020, 06:34:33 pm
Oh, Ctrl + End! This is what need !!
Title: Re: daytime x-files
Post by: Rubber Cannonball on May 14, 2020, 08:14:42 pm
You can also press Ctrl+End twice to turn on full brightness.

This will only change the visual side, all the game mechanics will still work the same way as during the night.

Is there a secret key sequence that changes visuals back to normal after ctrl+end twice is used?
Title: Re: daytime x-files
Post by: Meridian on May 14, 2020, 08:17:15 pm
Is there a secret key sequence that changes visuals back to normal after ctrl+end twice is used?

Yes, ctrl+end for the third time.
Very secret, don't tell anyone :)