OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: Thermite on April 17, 2020, 07:24:31 pm
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1st: The UAC craft cannon is, on the buy menu, listed as STR_CRAFT_SYSTEM, which isn't defined for neither en-US nor en-UK, maybe a typo on either the translations or the cannon entry, also would recommend listing it as STR_CRAFT_ARMAMENT, since it fits better with it's purpose.
2nd: Whenever a Red Ops soldier is interrogated, only the combat analysis of the male model is unlocked, making so that I can't know the stats of female Red Ops soldiers while on the battlefield by middle clicking them.
3rd: this made me wheeze, maybe it was already fixed, but a tire dump in the middle of the road feels funny. (See first attachment)
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Please provide a .sav file to find out in whar map it is :)
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It's not a map problem, it's an OXCE problem. If you update your OXCE, future missions should not have tire dumps at crossroads, but it won't fix the mission you posted the picture about.
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Please provide a .sav file to find out in whar map it is :)
It's not a map problem, it's an OXCE problem. If you update your OXCE, future missions should not have tire dumps at crossroads, but it won't fix the mission you posted the picture about.
It wasn't a complaint about the save file, per se, but more of a complaint about the crossroads problem.
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They can't identify the problem easily without the save...
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I'm saying I know exactly what the problem was because I wrote the code to fix it in OXCE. It is fixed, but you won't see it in that specific saved mission. The bug created a corrupted battlescape map, so you will have to start a new mission with a new map for it to be fixed.
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I'm saying I know exactly what the problem was because I wrote the code to fix it in OXCE. It is fixed, but you won't see it in that specific saved mission. The bug created a corrupted battlescape map, so you will have to start a new mission with a new map for it to be fixed.
So...
As surprising as it might be...
I am using the latest version.
Also, this is the XCom Files subforum, I think I was using an unfinished build of the sprites set...
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No, pretty sure the problem is fixed. It's been for some time. Your OXCE version is not up to date.
The strings should be fixed now, courtesy of Emil J. Schroeder.
The RedOps code dates back before paperdoll vision was a thing and also examination articles... I just have to refactor it.
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No, pretty sure the problem is fixed. It's been for some time. Your OXCE version is not up to date.
The strings should be fixed now, courtesy of Emil J. Schroeder.
The RedOps code dates back before paperdoll vision was a thing and also examination articles... I just have to refactor it.
It is 6.4.2
It is the latest version, basically.
I was using an experimental version of XCF, though
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6.4.2 is the latest release version, but it is not the latest version available, 6.4.4 is: https://lxnt.wtf/oxem/#/Extended
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6.4.2 is the latest release version, but it is not the latest version available, 6.4.4 is: https://lxnt.wtf/oxem/#/Extended
Eh? It hasn't been released yet? Oops.
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6.4.2 is the latest release version, but it is not the latest version available, 6.4.4 is: https://lxnt.wtf/oxem/#/Extended
That explains things