OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Bobit on April 05, 2020, 12:36:29 am

Title: removed
Post by: Bobit on April 05, 2020, 12:36:29 am
*something about weighting applyAccuracy so it's supposed to hit cover >10% of the time*
Title: Re: Light/Partial Cover
Post by: Meridian on April 05, 2020, 12:44:44 am
As of right now hits are laser-guided to the target with pinpoint accuracy, so there is no practical cover beyond blocking LoS.

This is completely false.
Title: Re: Light/Partial Cover
Post by: vadracas on April 05, 2020, 01:13:04 am
To expound on what meridian said, a target voxel is selected(generally as center mass as possible), and the bullets deviate from that line of fire by an amount based on your soldiers' aim/hit chance. If you are standing behind a log, if the bullets deviate downward, they hit the log, not you, which is exactly what partial cover is.