OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Bobit on April 05, 2020, 12:36:29 am
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*something about weighting applyAccuracy so it's supposed to hit cover >10% of the time*
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As of right now hits are laser-guided to the target with pinpoint accuracy, so there is no practical cover beyond blocking LoS.
This is completely false.
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To expound on what meridian said, a target voxel is selected(generally as center mass as possible), and the bullets deviate from that line of fire by an amount based on your soldiers' aim/hit chance. If you are standing behind a log, if the bullets deviate downward, they hit the log, not you, which is exactly what partial cover is.