OpenXcom Forum

Modding => OXCE Suggestions NEW => OpenXcom Extended => OXCE Suggestions Rejected => Topic started by: Vangrimar1 on April 01, 2020, 04:11:24 am

Title: [Rejected] Exceeding the limit of 8 bases
Post by: Vangrimar1 on April 01, 2020, 04:11:24 am
Rejection reason: after long discussions, it was decided that this is an unwanted feature (not even as optional feature!)


Somewhere on the forum I saw an old topic about how good it would be to have more than 8 bases. I fully support this topic. I think this restriction is not substantiated in any way from the point of view of the game logic. I beg dear modders to add this feature to the game. Let everyone decide how many bases he needs. :)
Title: Re: Exceeding the limit of 8 bases
Post by: wcho035 on April 01, 2020, 05:30:40 am
I support this request, but knowing the history in this forum.. I hope the request is armour plated. I can see multiple flak cannons with “M” labelling targeting it....
Title: Re: Exceeding the limit of 8 bases
Post by: vadracas on April 01, 2020, 12:25:05 pm
What do you need more than 8 bases for? 8 is enough for every continent and the arctic. If you want more space in your bases, look through the rulesets and merge two base facilities with a mod.

P.S. I'm not giving flak, I'm just saying that modders have the capability to, in effect, expand their bases by building over facility a with facility b that is twice as good as a.
Title: Re: Exceeding the limit of 8 bases
Post by: Vangrimar1 on April 01, 2020, 02:10:52 pm
Yes, I know that in the opinion of many 8 bases it is enough, they cover all continents e.t.c ... I need the opportunity to build many bases for my mod. Since I cannot do it myself, I am forced to ask others.
Title: Re: Exceeding the limit of 8 bases
Post by: xcomfan on April 01, 2020, 02:15:17 pm
Me too would like this, like an option?
Title: Re: Exceeding the limit of 8 bases
Post by: vadracas on April 01, 2020, 03:38:35 pm
Yes, I know that in the opinion of many 8 bases it is enough, they cover all continents e.t.c ... I need the opportunity to build many bases for my mod. Since I cannot do it myself, I am forced to ask others.

I like the idea of anything that gives modders the opportunity to do more and better things.

However, as this idea has been shot down multiple times by Meridian, I wanted to note how you can fit more facilities into a base.
Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 01, 2020, 03:52:30 pm
The features are already implemented for OpenXcom (since 2014), here:

1. Unlimited number of bases: https://github.com/OpenXcom/OpenXcom/pull/769

2. Unlimited base size: https://github.com/OpenXcom/OpenXcom/pull/777

OpenXcom is a free software, feel free to include it in your personal version.
Title: Re: Exceeding the limit of 8 bases
Post by: Vangrimar1 on April 01, 2020, 04:50:50 pm
And how to enable these features?
Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 01, 2020, 05:00:21 pm
And how to enable these features?

They were not included in OpenXcom, they were rejected.
But they are still there for anyone to use in their own personal version/fork of OpenXcom.
Title: Re: Exceeding the limit of 8 bases
Post by: Vangrimar1 on April 01, 2020, 05:11:59 pm
I am not a programmer, you can tell in more detail how to add this function?
Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 01, 2020, 06:06:34 pm
I am not a programmer, you can tell in more detail how to add this function?

You need to fork the OpenXcom repository, merge the linked pull requests, resolve conflicts and build your own version.

However, if you're not a programmer, I doubt you can do that (no offense intended).
Title: Re: Exceeding the limit of 8 bases
Post by: wcho035 on April 01, 2020, 07:34:57 pm
Perhaps unlimited number of bases is absurd. Maybe the request need to be rephrased in a manner more acceptable. How about expanded number of bases from the default 8? To a number that is both agreeable to modder and developer a like? I propose 20. This way, it is a safe number. If it is not a futile proposition.

Otherwise, there comes a time openxcom or OXCE will reach its furthest development. When the time comes, perhaps you can fork out to your own version as Meridian had suggested, Vangermar1

It is a matter of Time, and this can be years or decades...

Or, crowd fund a dev to get this implemented. Money motivates...
Title: Re: Exceeding the limit of 8 bases
Post by: Yankes on April 01, 2020, 07:59:59 pm
I agree, we should not limit size to 8 bases, I suggest put limit to 255 as it fit nicely in 1 Byte for better storage.
One problem is that UI do not have enough space for them, but this could be done by dropping support for original 320x200 resolution.
I think we should make base render resolution to 4k, with it we well be able to easy fit 16x255 base miniature sprites.

Solution infinite base sizes could be that w simply split base in 6x6 parts, and each will be separate base that can be connected to each other.
With this your very big base could be visible on globe as separate parts, this would allow better navigation between parts of it. As base is infinite it could cover half of globe. One problem it have is that globe is not flat surface (see cartography projections), we will have problem with mapping of 2d infinite surface of base interior with surface of sphere. This could be solved by dropping 2d render engine in base and use full 3d base display that could have better mapping to globe.

As final note we could drop this whole 8bit graphic, do any one still have cards that support this display mode?? Why limit self to 255 colors if you display can show billions?

btw what day is today?
Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 01, 2020, 08:10:15 pm
How about expanded number of bases from the default 8? To a number that is both agreeable to modder and developer a like? I propose 20.

Agreeable number to OXC and OXCE devs is 8.

Otherwise, there comes a time openxcom or OXCE will reach its furthest development.

For now I have 200+ features in the queue.
Such time will come for sure, but it's not today.

Or, crowd fund a dev to get this implemented. Money motivates...

It's already implemented. For free. You "just" need someone to maintain a new OpenXcom fork.
Title: Re: Exceeding the limit of 8 bases
Post by: kevL on April 01, 2020, 10:09:40 pm
I agree, we should not limit size to 8 bases, I suggest put limit to 255 as it fit nicely in 1 Byte for better storage.
One problem is that UI do not have enough space for them, but this could be done by dropping support for original 320x200 resolution.
I think we should make base render resolution to 4k, with it we well be able to easy fit 16x255 base miniature sprites.

Solution infinite base sizes could be that w simply split base in 6x6 parts, and each will be separate base that can be connected to each other.
With this your very big base could be visible on globe as separate parts, this would allow better navigation between parts of it. As base is infinite it could cover half of globe. One problem it have is that globe is not flat surface (see cartography projections), we will have problem with mapping of 2d infinite surface of base interior with surface of sphere. This could be solved by dropping 2d render engine in base and use full 3d base display that could have better mapping to globe.

As final note we could drop this whole 8bit graphic, do any one still have cards that support this display mode?? Why limit self to 255 colors if you display can show billions?

btw what day is today?

thanks for the laugh, Yankes :p
Title: Re: Exceeding the limit of 8 bases
Post by: wcho035 on April 01, 2020, 10:20:09 pm
Agreeable number to OXC and OXCE devs is 8.

For now I have 200+ features in the queue.
Such time will come for sure, but it's not today.

It's already implemented. For free. You "just" need someone to maintain a new OpenXcom fork.

Between OXC and OXCE dev, yes.  Modders, no. Evident by this feature request keep popping up. What is logical and can be assume in agreement is, infinite no. bases is absurd.

Although this is not Simcity, but having a bit more bases in no.. is reasonable, to satisfy the most hardcore of modder wanting this. 20 is a good number, just enough with extra 12.

Every player’s play style is different, why restrict the fun?

However, I maybe sprouting hot air here as the decision is final on this.

So, my original message is for Vangrimar1.

For Meridian, I understand supporting OXCE is your passion and we are always grateful for your kind generosity in enabling these new features.

However,  can you say for certain that your passion would be forever? Everything has an end. When it does come and not all desire features are enable, then what I propose to Vangrimar1, crowd fund the features.

Honestly in asking, since we are in this topic, do you have a price for certain features to be implement first as in priority? If I may boldly ask. Every one has their price.

Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 02, 2020, 12:20:30 am
Honestly in asking, since we are in this topic, do you have a price for certain features to be implement first as in priority? If I may boldly ask. Every one has their price.

If this was a question for me, then the answer is no... I'm not available for hire.
Title: Re: Exceeding the limit of 8 bases
Post by: Vangrimar1 on April 02, 2020, 04:39:13 am
Thanks to Yankes for the support. In principle, the amount of 255 is quite enough, it is unlikely that someone will be so crazy to build such a quantity. But 8 is very small. I understand that my request is far from priority, but I hope that I will live to see the day when it is realized. :)
Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 02, 2020, 10:28:13 am
Thanks to Yankes for the support. In principle, the amount of 255 is quite enough, it is unlikely that someone will be so crazy to build such a quantity. But 8 is very small. I understand that my request is far from priority, but I hope that I will live to see the day when it is realized. :)

I'm not sure if you're serious or not, so I will assume you're serious.

Yankes' response was ironic, an April's fools joke.
Amount of bases in OXCE will stay 8, the decision is final and non-negotiable.
The only way you get it is if someone creates a new OpenXcom fork.
Title: Re: Exceeding the limit of 8 bases
Post by: TheCurse on April 03, 2020, 07:31:31 pm
what about base size though?
xcom is not simcity is a pretty good argument.
the dozens of new buildings in e.g. xcf is probably too.
non-negotiable too or might there be some discussion space? ^^
Title: Re: Exceeding the limit of 8 bases
Post by: Meridian on April 03, 2020, 08:30:39 pm
Decreasing base size to less than 6x6 is negotiable.

Increasing is not negotiable.
Title: Re: Exceeding the limit of 8 bases
Post by: Yankes on April 03, 2020, 08:37:54 pm
Decreasing base size to less than 6x6 is negotiable.

Increasing is not negotiable.
Probably adding random "STONE" could work too, even better because base could have more "natural" shape.
Title: Re: Exceeding the limit of 8 bases
Post by: vadracas on April 03, 2020, 09:34:16 pm
A 7x7 base with 10 tiles of stone would be cool, I guess it would work with 6x6's though :-\
Title: Re: Exceeding the limit of 8 bases
Post by: Solarius Scorch on April 04, 2020, 01:19:53 am
Probably adding random "STONE" could work too, even better because base could have more "natural" shape.

Ugh, I hated that in Apocalypse. :P
Title: Re: Exceeding the limit of 8 bases
Post by: vadracas on April 04, 2020, 02:39:32 am
make it removable for an absurd number like 10 mil. So if you're desperate, it can go.
Title: Re: Exceeding the limit of 8 bases
Post by: kevL on April 04, 2020, 03:32:28 am
Probably adding random "STONE" could work too, even better because base could have more "natural" shape.

+1

(higher difficulty, more stone)

optionable ...

is going in my personal build when i get to it; need STONE graphic