OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: MoonKid on March 25, 2020, 11:46:15 pm
-
I do not understand what is concealable and what not.
It does not matter if the Ufopedia say a pistol is "concealable". I am not able to take it with me in undercover missions.
Before starting an undercover mission, how do I know what can I take with me and what not?
-
there´s more than one type, but only concealable is displayed.
Ye, its kinda weird in that matter.
E.g. there´s beach missions, where you can only take beach gear. Or ski mission. Or others. Concealable does not mean you can take it on any undercover mission.
What you can take where is in each item info though. (the Info button on the items ufopedia page)
-
You can usually take the Spy Pistols with you, including on the beach and ski missions.
-
Isn't this explained in the Pedia?
-
Isn't this explained in the Pedia?
Technically yes, it is somewhere. Doubt everyone reads the whole thing though ^^
But having "concealable" on some weapons is very confusing in that case, since it does not fully mean what you´d expect from it.
(E.g. its not that simple...)
-
You can usually take the Spy Pistols with you, including on the beach and ski missions.
Seems in 1.2 spypistol on beach not anymore.
Certainly do not like that... :-\
-
Specificaly with Beach, lack of Concealables makes sense. You need some clothing to conceal your weapons in and you go to the beach in swimsuits.
I thought tha Concealable meant that it can be taken anywhere, where you can go in a suit. X-Com suits have to have special pockets to hide small arms in. But if you need specific clothing supplied somewhere else (Beach, Labor, Ski,...), it probably won't have the pockets to conceal your weapons.
-
Well without spy pistols (they do fit in a speedo, pretty sure...) beach is problematic.
Crossbow and darts and 0 armor vs guys who reaction 1-shot you... nope, no fun and all you get is dead agents, unless you´re extremely lucky to start in a position that heavily favors you and got a ton of luck more not to be killed anyway. not even smoke grenades.
anyone got a proper way to deal with that? because currently I´m all out...
EDIT: just gotta be creative... there´s tons of ways to get gear to the beach. Exploding boccia balls, kevlar plated surf boards as shields (with weapon compartments), pistols hidden in inflatable rubber ducks, durathread reinforced neoprene suits, picnic baskets filled with c4... i don't mind wasting a whole turn just to unpack those things, but beach missions need at least a fighting chance.
-
Since you're talking about surfboarding...
I have this item in UFOpedia but I can't buy it!
And at the beginning of a mission on the beach my agents don't have any! ???
Maybe because there's something missing from the categories?
- type: STR_SURFBOARD
categories: [STR_HUMAN_TECH, STR_LAND]
-
On the Osiron beach missions there are generally surfboards scattered all over, I don't think you loot them and it's intended for them to not be available anywhere else. I think they are just supposed to be thematic, cause it's a beach mission.
-
On the Osiron beach missions there are generally surfboards scattered all over, I don't think you loot them and it's intended for them to not be available anywhere else. I think they are just supposed to be thematic, cause it's a beach mission.
;D
So I translate your words as:
"Xcom isn't even capable of providing equipment to its agents!"
;D
-
Oh, they are... but someone forbid them from bringing guns to the beach... >_>
-
Technically yes, it is somewhere. Doubt everyone reads the whole thing though ^^
Then they can go die in a ditch or something. I painstakingly wrote all this shit (and made it as clear and attractive as possible) to help people; if they're too lazy to read, then I'll spare no sympathy.
But having "concealable" on some weapons is very confusing in that case, since it does not fully mean what you´d expect from it.
(E.g. its not that simple...)
True, it's not that simple, which is why there are multiple articles on other types of concealable stuff (sports, work, etc.) - if this can be clarify somehow, I'm open to suggestions.
Seems in 1.2 spypistol on beach not anymore.
Certainly do not like that... :-\
Yes, even a spy pistol is too big to hide in your swimming trunks - as Mathel said.
Since you're talking about surfboarding...
I have this item in UFOpedia but I can't buy it!
And at the beginning of a mission on the beach my agents don't have any! ???
Maybe because there's something missing from the categories?
- type: STR_SURFBOARD
categories: [STR_HUMAN_TECH, STR_LAND]
They're all around the place, man.
;D
So I translate your words as:
"Xcom isn't even capable of providing equipment to its agents!"
;D
I could make them purchasable if you wanted... But that would be rather pointless, and kinda silly... Also would mean that you'd always collect all the surfboards found on this mission :)
-
Reue, it's not that simple, which is why there are multiple articles on other types of concealable stuff (sports, work, etc.) - if this can be clarify somehow, I'm open to suggestions.
i suppose an ufopedia entry that fills with stuff as you research it is not possible. (e.g. one for beach, one for industrial, etc)
then maybe either drop the concealable from the item description (since thats the confusing part), or add the beach/work stuff too.
Then they can go die in a ditch or something. I painstakingly wrote all this shit (and made it as clear and attractive as possible) to help people; if they're too lazy to read, then I'll spare no sympathy.
yes and no. everyone who does not read the whole pedia at least once should. its gold ^^
the articles are there, but the whole matter is neither intuitive (which item you can take where), nor simple enough to have it in mind all the time (due item and different special mission count).
why is a crossbow beach gear. thats unexpected.
also spy pistols not anymore. that got me by surprise, and ended with 4 nakes agents with knifes against osiris... >_>
to actually make it clear i only see 2 options: either plain visible on each item in ufopedia (like concealed is), or a complete list somewhere.
favored would probably be first solution, since it could probably be done by small icons on the pedia picture. looks nice and plain visible.
-
i suppose an ufopedia entry that fills with stuff as you research it is not possible. (e.g. one for beach, one for industrial, etc)
then maybe either drop the concealable from the item description (since thats the confusing part), or add the beach/work stuff too.
Maybe rename it to something more straightforward? I'm not sure what the work would be... Basically stuff you can carry under your jacket or on full display without attracting attention. Items which as 1x1 or 1x2, or common on civilians...
yes and no. everyone who does not read the whole pedia at least once should. its gold ^^
the articles are there, but the whole matter is neither intuitive (which item you can take where), nor simple enough to have it in mind all the time (due item and different special mission count).
Okay, information may not be organized as well as I would like. Will try to address it after 1.3.
why is a crossbow beach gear. thats unexpected.
Fishing!
also spy pistols not anymore. that got me by surprise, and ended with 4 nakes agents with knifes against osiris... >_>
Well, that's exactly what equipment filters are for...
to actually make it clear i only see 2 options: either plain visible on each item in ufopedia (like concealed is), or a complete list somewhere.
favored would probably be first solution, since it could probably be done by small icons on the pedia picture. looks nice and plain visible.
Both solutions are (sort of) already there: the INFO button and the item filters.
-
Both solutions are (sort of) already there: the INFO button and the item filters.
But think like Lewis and Ben, if they weren't told that that was there, they wouldn't even know it was there.
-
But think like Lewis and Ben, if they weren't told that that was there, they wouldn't even know it was there.
I literally cannot imagine that. Or care.
-
But think like Lewis and Ben, if they weren't told that that was there, they wouldn't even know it was there.
It's a pretty big button...
-
I literally cannot imagine that. Or care.
Just saying that it would be pretty nice if there were squares at the bottom showing which item can be used where visually.
I made this just as an example of how a space "badge" would look like (see attachments). If they weren't available for space use, they either could be crossed out or missing altogether.
-
Just saying that it would be pretty nice if there were squares at the bottom showing which item can be used where visually.
I made this just as an example of how a space "badge" would look like (see attachments). If they weren't available for space use, they either could be crossed out or missing altogether.
It's an interesting idea, but it's beyond modding options. I really encourage you to make a request to OXCE, with the whole GUI suggestion.
-
It's an interesting idea, but it's beyond modding options. I really encourage you to make a request to OXCE, with the whole GUI suggestion.
Ok, where could I do that?
Is there a open Github repo where I can open an issue?
-
On this forum, go to. the OXCE subforum and start a new thread suggesting it.
-
On this forum, go to. the OXCE subforum and start a new thread suggesting it.
Just did, thanks.
-
What if the ufopedia entry for such mission type, which you unlock and hopefully choose to auto-view when you complete the research that opens them up, mentioned more explicitely "remember to use the "Beach" filter when equipping your craft", or "Only items listed under the "Beach" filter in the Equip Craft screen will be brought"?
-
What if the ufopedia entry for such mission type, which you unlock and hopefully choose to auto-view when you complete the research that opens them up, mentioned more explicitely "remember to use the "Beach" filter when equipping your craft", or "Only items listed under the "Beach" filter in the Equip Craft screen will be brought"?
Yeah, yeah... I'll revise this at some point.
-
On the Osiron beach missions there are generally surfboards scattered all over, I don't think you loot them and it's intended for them to not be available anywhere else. I think they are just supposed to be thematic, cause it's a beach mission.
Going outside of the guest house to get one will result in death though, seeing as you generally start off surrounded by multiple guys with guns
-
Going outside of the guest house to get one will result in death though, seeing as you generally start off surrounded by multiple guys with guns
That would be a really unlucky and uncommon situation.
-
It always happens.
-
It always happens.
I suppose, if you go by day...
-
I always go by night...
They still reaction fire me by night.
-
The risk is there, but I don't consider these missions particularly hard, as long as you have dart rifles (before that, it's way more tricky). Dogs are a huge help too.
-
so what does the Concealable in the description mean then? Is there a undercover mission type where e.g. Glock 18 is usable?
-
so what does the Concealable in the description mean then? Is there a undercover mission type where e.g. Glock 18 is usable?
Well yes, most missions with limited equipment allow for the Glock. The exceptions (off the top of my head) are the ski resort, the beach and the factory, and of course underwater.
-
Well yes, most missions with limited equipment allow for the Glock. The exceptions (off the top of my head) are the ski resort, the beach and the factory, and of course underwater.
Right after I asked, I finally came across a concerned citizen missions, with this very limitation.
Is the game spying on my forum posting? ???
-
Right after I asked, I finally came across a concerned citizen missions, with this very limitation.
Is the game spying on my forum posting? ???
We can't tell you. It's a secret.
-
I wouldn't mind expansion of concealables to allow for some unarmored-target-intended guns in most scenarios. After all even to the beach the agents have no reason to go without any small bags and similar that are just left for the duration of the mission alone and during the time the weapons are needed, there's no need to further conceal them as the whole mission is regular fight with the local faction (which doesn't seem to care about any sort of concealment in front of civilians at all).
The only real problem with carrying around guns hidden would be during checks on the border and similar - a thing that fluff-wise Council could probably easily manage and which in general would have to be managed only early game, given that later it seems that X-Com just completely ignores regular transport routes (no public transport, regular cars etc) and border crossing laws and provides direct insertion into any area of operation.
Though that could make the whole thing too easy, if too many more powerful guns (bigger caliber, mostly, to avoid penetration of walls etc in case of civilians) would be allowed. I've just decided to share this random observation since nowadays, some missions seems quite restrictive (especially the beach ones) by comparison.
-
I wouldn't mind expansion of concealables to allow for some unarmored-target-intended guns in most scenarios. After all even to the beach the agents have no reason to go without any small bags and similar that are just left for the duration of the mission alone and during the time the weapons are needed, there's no need to further conceal them as the whole mission is regular fight with the local faction (which doesn't seem to care about any sort of concealment in front of civilians at all).
The only real problem with carrying around guns hidden would be during checks on the border and similar - a thing that fluff-wise Council could probably easily manage and which in general would have to be managed only early game, given that later it seems that X-Com just completely ignores regular transport routes (no public transport, regular cars etc) and border crossing laws and provides direct insertion into any area of operation.
Though that could make the whole thing too easy, if too many more powerful guns (bigger caliber, mostly, to avoid penetration of walls etc in case of civilians) would be allowed. I've just decided to share this random observation since nowadays, some missions seems quite restrictive (especially the beach ones) by comparison.
It is assumed that the beach resort is so tightly controlled by Osiron that hiding a gun in your bag will not suffice.
Come on, if it was otherwise, you wouldn't have a beach mission at all, you'd have another boring Mr. Smiths vs. poor bastards shootout.
-
It is assumed that the beach resort is so tightly controlled by Osiron that hiding a gun in your bag will not suffice.
Oh, that sounds alright. I don't recall any explanation like that included in any fluff though. Did I manage to forget it already? If not, would be nice to drop more such tidbits keeping the suspension of disbelief together.
Come on, if it was otherwise, you wouldn't have a beach mission at all, you'd have another boring Mr. Smiths vs. poor bastards shootout.
True. Though I admit it is a bit jarring when the agents are sent to the mission against armed opponents with nearly no equipment for the sake of maintaining incognito personas when it immediately turns out that even without any particular provocation, Osiron starts attacking them on sight, making it a bit moot.
-
Might be useful if instead of "conceable" it be used "can be carryed in infiltration missions" or something like that?
-
Might be useful if instead of "conceable" it be used "can be carryed in infiltration missions" or something like that?
That probably wouldn't solve the issue, which lies in the fact that no matter if the weapon can be easily hidden, in reality every kind of infiltration mission has its own set of allowed equipment often ignoring how concealable is said weapon.
-
Concealable is used with Suits, Coats and Bulletproof Coats.
Beach Gear is used on the beach.
Labor gear is used in factory.
Sporting gear is used in ski resort.
Underwater-Capable is used underwater.
Space-Capable is (presumably) used in space. (I had no space missions yet.)
-
The Sports thing is funny. With a name like that, I originally thought it was about infiltrating football stadiums (both kinds), baseball fields, basketball courts, golf fields, etc.
The idea of a mission where X-COM infiltrates disguised as an Football team, staff and fans, is funny to me. X-COM F.C entering the field and being limited to:
- Hands and footwear (concealed knife within for those really cutting kicks)
- The ball (actually a bomb that can be kicked)
- Whistles (emit ultrasonics which stuns enemies)
- Goalkeeper Gloves
- Water Bottles (optional "Baptized Water Bottles" containing Totally Trustable Water. The Argentinean soldiers suggested this trick)
- Laser Pointers (decrease enemy accuracy. Later models may be actually low-powered laser weapons, James Bond-style)
- Yellow and Red Referee Cards, which are actually lethal throwing weapons in disguise.
- Fireworks.
- The obligatory glass bottle they get thrown at them by "hooligans" who are actually Council agents so it counts as items they sneak in. The 90s were wack, man.
Enviado de meu moto e5 play usando o Tapatalk
-
The Sports thing is funny. With a name like that, I originally thought it was about infiltrating football stadiums (both kinds), baseball fields, basketball courts, golf fields, etc.
The idea of a mission where X-COM infiltrates disguised as an Football team, staff and fans, is funny to me. X-COM F.C entering the field and being limited to:
Enviado de meu moto e5 play usando o Tapatalk
That might happen at some point in the future, if only in Piratez. IIRC missions happening in gladiatorial arenas were planned, so that's not much of a stretch. No idea how would this work for the AI to not to go crazy. Also, weren't you called out about removing your stupid signature already?
-
Also, weren't you called out about removing your stupid signature already?
I was going to ask about the same thing, but then decided to do like Meridian does and just refuse to answer. :)
-
The fuck, I took the sig out
I think tapatalk put it back. It was glitching some days ago.
Enviado de meu moto e5 play usando o Tapatalk
-
Well, it's certainly here now...
-
I think tapatalk put it back. It was glitching some days ago.
I won't be surprised if it's reapplied whenever you use that Tapatalk to access your account or post with it. But we're getting off-topic now.
-
Tested and works.
https://www.tapatalk.com/groups/tapatalksupport/remove-hide-sent-from-my-using-tapatalk-s-t40687.html
Follow the little arrows at the upper left corner of your app's screen, until you left the board and are in your own menu. At the upper right, there's a person icon - click it.
Choose "settings".
Choose "signature".
Disable the signature, or at least remove the sentence about your phone.
-
Nah I know how to - Tapatalk is glitchy lately - it keeps asking if this is my login on this site, it often says I have no authorization to access threads, etc.
Btw its just me or the main use for uzis is being concealable? I regret selling my uzi ammo, just got Meet the Informant and I just realized the Manibea was a perfect gun for those missions. Kinda like a concealable MP5.
Well, guess my enemies will just have to chew on those Black Ops Magnum rounds
-
Yeah, both Uzi models (basic and Minebea) are concealable. Whether it's its main point, I cannot say - many SMGs are concealable, including the Mac-10.