OpenXcom Forum
Modding => Work In Progress => Topic started by: KingMob4313 on January 22, 2020, 10:16:13 pm
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Just about to release the last planned update for Equal Terms 2.0 For Equal Terms (in the middle of smoke testing it right now), so I'm finalizing my planned changes for Equal Terms for OpenXcom Extended while I am away from my main computer.
(https://i.imgur.com/z0aXyBn.png)
(https://i.imgur.com/pbw0A3g.png)
Current planned changes:
1) Complex scripting for the accuracy for all projectile weapons
a) Weapons like the Sniper Rifle will be more accurate only in the hands of high Firing soldiers
b) Weapons like the Shotgun, LMG & SMG are best suited for low firing soldiers
2) each weapon will have new reload and unload characteristics
a) most weapons will have completely different unload and reload TU costs
b) all weapons will have new reload and unload sounds
3) Power Range reduction for certain weapons
a) the shotgun will be the most obvious weapon for damage dropoff
b) other pistol calibre weapons will see some dropoff, but not drastic
4) Some weapons will be forced as Two handed.
a) Other weapons will have customized One handed penalties
5) Other weapons will have flat TU costs for snap shots
6) High penetration weapons will be more effective against armor
7) Certain options will be forced on (UFOExtender Accuracy) to ensure the mod works properly.
Any other recommendations for things one would like to see in this mod?
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Still working hard, getting all the reload sounds ready.
Makes me happy that I have a strong idea of how each weapon is built.
(https://i.imgur.com/qhnrUFE.png)
Also working on the underlying math of having rounds do armor piercing, but less damage.
(https://i.imgur.com/KFDpGSh.png)
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There's a hilarious math error in there that I need to fix.
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Current plans for the first release:
Version 2.5EX.010 (Beta)
--== Current ==--
First version for OpenXcom Extended
All weapons rebalanced, adding different capabilities vs armor, damage drop, accuracy calculations and minor damage adjustments
All weapons have modified reload times to account for weapon type
Adjusted SAW ammo box to 50 rounds to 100 and added 50 round casket magazine for tier 0 & 0.5
Added Shotgun slugs for tier 0 & 0.5
Added Stun Baton round for MGL
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Hi there, mate.
Got a suggestion, hope you may be interested.
How about if you define your tanks as armor usable by a soldier? Pretty much like other big mods does, like XCF, Piratez or 40k. Instead of a separate unit, a tank could be "worn" by a soldier, allowing for more flexibility about fixed weapons and ammo.
I can do the ruleset work, if needed. ;D
(I originally wrote this on the other Equal Terms topic, but I think this would me more appropiated)
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Hi there, mate.
Got a suggestion, hope you may be interested.
How about if you define your tanks as armor usable by a soldier? Pretty much like other big mods does, like XCF, Piratez or 40k. Instead of a separate unit, a tank could be "worn" by a soldier, allowing for more flexibility about fixed weapons and ammo.
I can do the ruleset work, if needed. ;D
(I originally wrote this on the other Equal Terms topic, but I think this would me more appropiated)
That would be an interesting idea, but I more had the tanks in Equal Terms written up as a remote control armored platforms like the General Dynamics MUTT:
(https://www.armyrecognition.com/images/stories/north_america/united_states/military_equipment/mutt/pictures/MUTT_Multi-Utility_Tactical_Transport_vehicle_General_Dynamics_United_States_American_defene_industry_001.jpg)
Since that more matches the game scale I am looking at more than a MBT or even a smaller armored vehicle.
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That MUTT reminds me of the Engineer Car from Saga Frontier... too bad there is no concept art of it.
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There's some really great audio I've cobbled together for reload sounds and improved weapon sounds for this next version.
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I know in a lot of ways, my mod has been superseded by the mods that use elements of this older mod like UNEXCOM or by mods with a similar theme like The X-Com Files.
But if you're interested in what's coming with 2.5, go here:
https://www.twitch.tv/kingmob4313
I'm doing a stream.
Release should be ready in August.
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I'll download Twitch on my phone just to see it!
Nice luchador mask, btw.
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A ton of life things happened, as one can imagine with the quarantine, but I am slowly easing back into this.
The 2.5 mod is pretty much done, I showed it extensively on my OpenXcom streams two years back.
https://www.youtube.com/playlist?list=PLu4KoVS-4BoxhfTedTMiLIU_DJmWcq_M7
I just need to find the time to smoke test it on the newer openxcom releases.