OpenXcom Forum

Modding => Work In Progress => Topic started by: KingMob4313 on January 22, 2020, 10:16:13 pm

Title: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on January 22, 2020, 10:16:13 pm
Just about to release the last planned update for Equal Terms 2.0 For Equal Terms (in the middle of smoke testing it right now), so I'm finalizing my planned changes for Equal Terms for OpenXcom Extended while I am away from my main computer.

(https://i.imgur.com/z0aXyBn.png)

(https://i.imgur.com/pbw0A3g.png)

Current planned changes:
1) Complex scripting for the accuracy for all projectile weapons
  a) Weapons like the Sniper Rifle will be more accurate only in the hands of high Firing soldiers 
  b) Weapons like the Shotgun, LMG & SMG are best suited for low firing soldiers
2) each weapon will have new reload and unload characteristics
  a) most weapons will have completely different unload and reload TU costs
  b) all weapons will have new reload and unload sounds
3) Power Range reduction for certain weapons
  a) the shotgun will be the most obvious weapon for damage dropoff
  b) other pistol calibre weapons will see some dropoff, but not drastic
4) Some weapons will be forced as Two handed.
  a) Other weapons will have customized One handed penalties
5) Other weapons will have flat TU costs for snap shots
6) High penetration weapons will be more effective against armor
7) Certain options will be forced on (UFOExtender Accuracy) to ensure the mod works properly.

Any other recommendations for things one would like to see in this mod?
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on February 13, 2020, 05:37:19 am
Still working hard, getting all the reload sounds ready.

Makes me happy that I have a strong idea of how each weapon is built.

(https://i.imgur.com/qhnrUFE.png)

Also working on the underlying math of having rounds do armor piercing, but less damage.

(https://i.imgur.com/KFDpGSh.png)
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on February 13, 2020, 05:50:13 am
There's a hilarious math error in there that I need to fix.
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on February 26, 2020, 04:30:48 pm
Current plans for the first release:

Version 2.5EX.010 (Beta)
--== Current ==--
First version for OpenXcom Extended
All weapons rebalanced, adding different capabilities vs armor, damage drop, accuracy calculations and minor damage adjustments
All weapons have modified reload times to account for weapon type
Adjusted SAW ammo box to 50 rounds to 100 and added 50 round casket magazine for tier 0 & 0.5
Added Shotgun slugs for tier 0 & 0.5
Added Stun Baton round for MGL
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: efrenespartano on March 07, 2020, 09:03:04 pm
Hi there, mate.

Got a suggestion, hope you may be interested.

How about if you define your tanks as armor usable by a soldier? Pretty much like other big mods does, like XCF, Piratez or 40k. Instead of a separate unit, a tank could be "worn" by a soldier, allowing for more flexibility about fixed weapons and ammo.

I can do the ruleset work, if needed.  ;D

(I originally wrote this on the other Equal Terms topic, but I think this would me more appropiated)
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on March 11, 2020, 04:10:00 pm
Hi there, mate.

Got a suggestion, hope you may be interested.

How about if you define your tanks as armor usable by a soldier? Pretty much like other big mods does, like XCF, Piratez or 40k. Instead of a separate unit, a tank could be "worn" by a soldier, allowing for more flexibility about fixed weapons and ammo.

I can do the ruleset work, if needed.  ;D

(I originally wrote this on the other Equal Terms topic, but I think this would me more appropiated)

That would be an interesting idea, but I more had the tanks in Equal Terms written up as a remote control armored platforms like the General Dynamics MUTT:

(https://www.armyrecognition.com/images/stories/north_america/united_states/military_equipment/mutt/pictures/MUTT_Multi-Utility_Tactical_Transport_vehicle_General_Dynamics_United_States_American_defene_industry_001.jpg)

Since that more matches the game scale I am looking at more than a MBT or even a smaller armored vehicle.
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: MistarRed on March 30, 2020, 01:53:54 pm
That MUTT reminds me of the Engineer Car from Saga Frontier... too bad there is no concept art of it.
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on April 07, 2020, 04:07:07 am
There's some really great audio I've cobbled together for reload sounds and improved weapon sounds for this next version.
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on June 20, 2020, 06:30:26 am
I know in a lot of ways, my mod has been superseded by the mods that use elements of this older mod like UNEXCOM or by mods with a similar theme like The X-Com Files.

But if you're interested in what's coming with 2.5, go here:

https://www.twitch.tv/kingmob4313

I'm doing a stream.

Release should be ready in August.
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: efrenespartano on June 20, 2020, 06:46:15 pm
I'll download Twitch on my phone just to see it!

Nice luchador mask, btw.
Title: Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
Post by: KingMob4313 on May 30, 2022, 06:48:35 pm
A ton of life things happened, as one can imagine with the quarantine, but I am slowly easing back into this.

The 2.5 mod is pretty much done, I showed it extensively on my OpenXcom streams two years back.

https://www.youtube.com/playlist?list=PLu4KoVS-4BoxhfTedTMiLIU_DJmWcq_M7

I just need to find the time to smoke test it on the newer openxcom releases.