OpenXcom Forum
Modding => Help => Topic started by: Nord on January 09, 2020, 06:36:35 pm
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I need your help, people.
Have decided to add low-damage alien weapons in TWoTS for use in early game. Attached a picture for pistol.
But i can not decide an effect from its crystal spike bullets. (Yes, yes i know about Halo)
What do you think?
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I vote for armor ignoring bullets.
It doesn't hurt an average player too much (who doesn't have good armor early anyway), and is a decent countermeasure for players that bee-line to armor.
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Thanks to all, new weapons implemented.