OpenXcom Forum
Modding => OpenXcom Extended => OXCE Suggestions DONE => Topic started by: betatester on December 28, 2019, 06:46:45 pm
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At midnight if several research ends it's difficult to know which base research pops up.
The name of the base in research can be a nice improvement.
Maybe also in manufacture window (particularly true after a research where you can produce new things and go to manufacture without being sure of which base it is)
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The "allocate research" and "allocate manufacture" buttons take you directly to the base, which finished research/manufacturing.
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if you remember which base research what. if several bases are interrogating people it can be a bit tricky.
Knowing the base name isn't essential it's just easier and I like to know which base is talking to me.
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if you remember which base research what.
I don't understand... what do you need to remember exactly?
if base A finishes research, you click on allocate research button and you're redirected to base A... without having to remember anything... what am I missing?
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He just wants the name of the base to be in the dialog window for completed research and production.
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I try to plan research by base, one for people interrogation, one for gear one for theoretical research this way I don't neglect one side of the research (even more true with XCF where you have to manage several jail types). For manufacture knowing the base name helps planning what to produce for your base strike team.
It"s only minor (since you can cancel and go to base after) but I think it"s a good improvement.
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He just wants the name of the base to be in the dialog window for completed research and production.
+1
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This also looks easy to implement. I will try to submit a PR for this hopefully before end of next week.
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PR up: https://github.com/MeridianOXC/OpenXcom/pull/114
Base name is printed below research project.
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Wow, this actually looks useful.
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Merged.
Players can enable it in options.cfg by `oxceShowBaseNameInPopups: true`
Modders can use fixed options or recommended options.
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Merged.
Players can enable it in options.cfg by `oxceShowBaseNameInPopups: true`
Modders can use fixed options or recommended options.
Thanks for this. I thought about putting it as an option but it seemed like such a small change at the time, I thought it would be more work to worry about :)
Hopefully, I can get my other change up again that I'm working on... to busy with taxes at the moment.
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I don't see it here.
https://www.ufopaedia.org/index.php/Options_(OpenXcom)
However, I guess, the above is strictly for OCX only. Is there a page for OXCE options?
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Options.cfg?
A partial list (https://www.ufopaedia.org/index.php/Ruleset_Reference_OpenXcom_Extended_Plus_(OpenXcom)#Recommended.2FFixed_User_Options) is in the ruleset reference.
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This one is not there.
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You can just open the options.cfg file.
All options are already there.
And if any of them is not self-explanatory, just search for it here by name.
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Only this topic is found by this option name.
I am curious if it would make sense to have it on by default? This information does not seem to do any harm.
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Only this topic is found by this option name.
Everything there is to know about this option is in this thread, yes.
I am curious if it would make sense to have it on by default? This information does not seem to do any harm.
I put it under the option, with default false, because I don't like the functionality and it disturbs me.
Don't know how many people feel the same.