OpenXcom Forum

Modding => Resources => Topic started by: The Martian on December 25, 2019, 06:29:41 am

Title: [UNIT][GRAPHICS] Cyber Cylinder
Post by: The Martian on December 25, 2019, 06:29:41 am
The alien threat has deployed several types of mechanical weapons against X-Com already.

Cyberdiscs (https://www.ufopaedia.org/index.php/Cyberdisc):
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46168)


Cyber Spheres (https://openxcom.org/forum/index.php/topic,2732.msg121027.html#msg121027): (Drawn by NeoWorm)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46167)


And now, Cyber Cylinders!
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46166)(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46165)(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46164)
(Note: The above animated examples look correct ingame, the *.gif file type doesn't always capture the energy effect under the Cyber Cylinder properly.)


What geometric horror will emerge next?






I've setup three different versions of the Cyber Cylinder type enemy.

The first one's sprite sheet can be used like the original Cyberdisc (https://www.ufopaedia.org/index.php/Cyberdisc)'s sprites (drawingRoutine: 3) and also comes in a colour varient matching the original disc's colours if you wish it: (I think the blue one looks better though.)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46170)(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46169)

The second one requires you to use drawingRoutine: 12 (Hallucinoid) instead of drawingRoutine: 3 (Cyberdisc). Unlike the above version this one cannot visually turn, however this sacrifice allows for an animated light to run along its outer hull in a sequence.
(Like the above both colour varients are available.)
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46172)(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46171)

And the third version is a slightly taller Cyber Cylinder that rapidly flashes different colours in a repeating sequence, again you will need to use drawingRoutine: 12 (Hallucinoid) instead of drawingRoutine: 3 (Cyberdisc) to make it work.
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46173)



Have fun. ^_^
Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: The Martian on December 25, 2019, 06:33:32 am
Here are examples of how a Cyber Cylinder looks ingame:
(https://openxcom.org/forum/index.php?action=dlattach;topic=7710.0;attach=46174)
Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: gaffer on January 01, 2020, 04:47:35 am
Looks fantastic Martian.  Thanks for sharing.
You are inspiring me for my next project!
Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: The Martian on January 01, 2020, 04:09:28 pm
I'll look forward to seeing what you are creating Gaffer.
Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: Docent on January 13, 2020, 10:52:37 pm
What geometric horror will emerge next?

Pyramid? :)
Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: efrenespartano on January 15, 2020, 04:00:22 pm
Those Cylinders are freaking awesome, The Martian.

Can I use them on my mods?

Enviado desde mi LG-M400 mediante Tapatalk

Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: The Martian on January 18, 2020, 10:26:22 pm
Those Cylinders are freaking awesome, The Martian.

Thank you Efrenespartano, please feel free to make use of them. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)

Pyramid? :)

X-Com is going to need something a lot better than their conventional weaponry if that starts showing up during night missions.

It would be pretty cool though.


I wonder if any of the current unit sprite animation sets would allow for the blade to be dragged behind the unit like that?

Edit:
To clarify what I mean is without building a large 2x2 unit are there any drawingRoutine: settings that would accommodate having a held object with a length that would stick out that far behind the unit?
Title: Re: [UNIT][GRAPHICS] Cyber Cylinder
Post by: Solarius Scorch on January 19, 2020, 12:05:31 pm
I'm sure that the blade "as is" wouldn't fit, but then again, it doesn't have to be literally the same. It's more of an art question than a technical one; and I think only trying it would give you a satisfactory answer.