OpenXcom Forum
Modding => Help => Topic started by: robin on December 23, 2019, 11:48:58 pm
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is it possible?
in a similar way you do for shots:
- type: STR_BIGGU_GUN
confAimed:
name: STR_BOOOM
I made a portable robot that you activate and throw, so it is a bit silly that you "Prime Grenade" it.
I need it to be a grenade because in case the soldier in knocked out in battle, I want the robot to activate automatically (provided it has been "primed" beforehand).
thanks.
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Yes, and unprime too.
primeActionName
primeActionMessage
unprimeActionName
unprimeActionMessage
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Many thanks. I completely missed them in the Ruleset Reference. I'm blind.