OpenXcom Forum

Modding => OXCE Suggestions NEW => OpenXcom Extended => OXCE Wishlists => Topic started by: skyhawk on December 08, 2019, 06:57:10 am

Title: Skyhawk's Wishlist
Post by: skyhawk on December 08, 2019, 06:57:10 am
Probably a bit presumptuous of me to start making requests when I've hardly published anything, but.... To the best of my knowledge the things listed below are not possible, please correct me if I'm wrong!

This is a list of features I'd like to see added to OXCE:

Title: Re: Skyhawk's Wishlist
Post by: Nord on December 08, 2019, 11:18:40 am
1. -
2. Exist. Create new type of soldiers, then transform your gifted soldiers to that type.
3. +1
4. Exist. Look for "costMindControl" and "costPanic".
5. Exist. Look for "unlocks"

Place to look: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom) (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom))
Title: Re: Skyhawk's Wishlist
Post by: skyhawk on December 08, 2019, 12:28:36 pm
1. -
2. Exist. Create new type of soldiers, then transform your gifted soldiers to that type.
3. +1
4. Exist. Look for "costMindControl" and "costPanic".
5. Exist. Look for "unlocks"

Place to look: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom) (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom))

Regarding restricting armor: Unless there's a way to automatically transform soldiers upon meeting certain conditions (Psi-skill > 0), this means an extra step the player has to manually perform. I guess I could reasonably spin it as "training" in using the new armor.

Regarding costMindControl, I managed to overlook that one. Thanks!

"unlocks" is only part of the picture. It doesn't actually GIVE the research, just unlocks it so it CAN be researched. Also, Upon the first process of the given research, all "unlocks" will process, where I'm looking for 1 of a list each time the project is completed.
Title: Re: Skyhawk's Wishlist
Post by: Nord on December 08, 2019, 03:52:13 pm
Regarding restricting armor: Unless there's a way to automatically transform soldiers upon meeting certain conditions (Psi-skill > 0), this means an extra step the player has to manually perform. I guess I could reasonably spin it as "training" in using the new armor.
No such way. Only manual transform or hire new.
Quote
"unlocks" is only part of the picture. It doesn't actually GIVE the research, just unlocks it so it CAN be researched. Also, Upon the first process of the given research, all "unlocks" will process, where I'm looking for 1 of a list each time the project is completed.
No it do. Try.
Title: Re: Skyhawk's Wishlist
Post by: Solarius Scorch on December 08, 2019, 09:34:03 pm
About No. 2: how about expanding it to include any stats?

Code: [Select]
armors:
  - type: STR_PSI_OPS_SUIT_UC
    requiredStats:
       bravery: 40
       psiStrength: 30
       psiSkill: 30
       melee: 60
Title: Re: Skyhawk's Wishlist
Post by: skyhawk on December 09, 2019, 12:34:57 am
Thinking about it some more, soldier transformations combined with armor types might actually be a better solution. I can define two armors for each inventory item, one for non-psi soldiers, and one for psi-soldiers; Then I can make the non-psi armor only available to non-psi soldiers, while the psi armor is only available to psi soldiers.

The player can equip the "same" armor on both types, but the non-psi soldiers won't get some of the benefits of the fancy armor.
Title: Re: Skyhawk's Wishlist
Post by: Nord on December 09, 2019, 04:38:17 am
About No. 2: how about expanding it to include any stats?

Code: [Select]
armors:
  - type: STR_PSI_OPS_SUIT_UC
    requiredStats:
       bravery: 40
       psiStrength: 30
       psiSkill: 30
       melee: 60
It sounds logical, but i fear that it woll produce too much unneeded micromanagement.
Title: Re: Skyhawk's Wishlist
Post by: Solarius Scorch on December 09, 2019, 11:48:50 am
It sounds logical, but i fear that it woll produce too much unneeded micromanagement.

Well, not more than the original request. It's all a matter of design.