OpenXcom Forum

Modding => Released Mods => IDT Modding Hub => Topic started by: luke83 on November 28, 2019, 07:58:28 am

Title: Hybrid Globe - Vanilla
Post by: luke83 on November 28, 2019, 07:58:28 am
Well since every man and there dog is getting on the hybrid Mod band wagon, i thought i may as well do the globe for the community. I was going to use SupSupers one as a starting point but its in the OTHER format, where i like to use Falkos Tool. I will just keep chipping away at this a hour here and there until its done, it will mostly be done when i am stressed out with Code changes for my own Hybrid mod so I am guessing it will take a few weeks. I am resisting the urge to start off someone else work as if they took some shortcuts it could cost me days trying to patch them up later so i will just start from scratch....the things i do for this community :P

below is 1 hours work.
Title: Re: Hybrid Globe - Vanilla
Post by: efrenespartano on November 28, 2019, 07:59:43 am


Enviado desde mi LG-M400 mediante Tapatalk

Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on November 28, 2019, 09:04:05 am
2 hours ( including the time it took me to eat Dinner), well thats enough of that, i have a broken ruleset to try to fix.
Title: Re: Hybrid Globe - Vanilla
Post by: wcho035 on November 28, 2019, 09:36:08 am
Took me hours or two days of pure commitment to get mine done. Good luck Luke, what about using mine as a modding continuation? I say the more people jump in it, the merrier. This would jump start a stronger demands for the missing features I had requested.
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on November 28, 2019, 10:50:44 am
I looked at your one, its ...how do i put it nicely, no good for textures, SURE you can raid a UFO that lands on there but how do you make it sexy? You have too many points merging off the same pionts, this limits your options for textures as you would need to make the cluster of the all the same texture to hide it.
Title: Re: Hybrid Globe - Vanilla
Post by: wcho035 on November 28, 2019, 11:15:28 am
It is not easy, that is why I made compromises.
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on November 28, 2019, 11:22:18 am
I know its not easy, i am not having a go or anything, believe me when i say i understand the challenges of that tool,  i have made 2 other globes already and the tool has a few bugs in it that you need to work around :o

 This is why i will build this globe for everyone, as i think i am last one who knows this tool pretty well ( I believe  Hobbes uses Volutars tool but i couldn't even get that to start last time i tried) but i have not seen any other modder publicly try to use falkos tool in a very long time.
Title: Re: Hybrid Globe - Vanilla
Post by: wcho035 on November 28, 2019, 12:31:16 pm
By the way Luke, if it is alright with you, I will include this globe in the release that I had made for my Hybrid mod, once it is finished. This one the mod authors can use it with my already Hybrid resources. It will be nice if you can provide your Pals resources early. I know you are feeling strongly till new years day release.
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on November 28, 2019, 06:57:55 pm
Yes, it will be available for all to do with as they wish,i will maintain the master copy on the MOd site but anyone who wants to install into any mod can.

I expect it will be:
globe item
globe new MZs ( land only and Water only)
Geoscape Textures
Geoscape Hybrid Pallet
and i will throw in the pals for underwater also  i guess :)
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on November 29, 2019, 01:37:04 pm
Title: Re: Hybrid Globe - Vanilla
Post by: wcho035 on November 29, 2019, 09:41:19 pm
Oh yeah, I remember those days when I build my globe..
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on November 30, 2019, 11:08:04 pm
Well, i have sunk another 2 hours in over the weekend,  i am also trying to get a extra 2 textures to work ( i have 1 working band one not so much), this is difficult to do since i have a limited colour range and dont want it to just be the same colours as the other ones but i will see how i go.

Thats enough globe fun for now, back to Factions :)
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on December 08, 2019, 10:30:45 am
Another work in progress video

Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on December 20, 2019, 01:31:09 pm
https://youtu.be/zmhig9Zmo98

Title: Re: Hybrid Globe - Vanilla
Post by: Dioxine on December 21, 2019, 09:46:42 pm
Absolutely beautiful. The play of shadows is perfect on the ocean.
Title: Re: Hybrid Globe - Vanilla
Post by: Stoddard on December 22, 2019, 10:42:33 am
How very great!

I now have the reason to rewrite the android wallpaper app which was annoying me to no end by its lack of textures (and also eating battery asfk).
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on December 31, 2019, 02:53:15 pm
The current version of the Hybrid globe is uploaded to the mod site :)

https://openxcom.mod.io/hybrid-geoscape
Title: Re: Hybrid Globe - Vanilla
Post by: Ethereal on December 31, 2019, 03:25:46 pm
Sumptuously! Thank you so much for the release!

It’s a pity only with all this New Year’s mess, I won’t have time to test it before the new year. But in the new there will be something to do.

In the new year with a new hybrid globe! Hooray comrades!
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on January 17, 2020, 09:23:09 pm
Newest Version is up now guys, it now come with TFTD Terrains converted so you just need to copy your TFTD/Maps and TFTD/ROUTES folder into this mod and they will work in game :)

Still have plenty of work to do on the next version of this but im holding off until i get more Bug reports :)

https://openxcom.mod.io/hybrid-geoscape
Title: Re: Hybrid Globe - Vanilla
Post by: Ethereal on January 18, 2020, 06:53:39 am
Newest Version is up now guys, it now come with TFTD Terrains converted so you just need to copy your TFTD/Maps and TFTD/ROUTES folder into this mod and they will work in game :)

You do not spelled out terrains ENTRY. Probably because it is incompatible with transports from UFO. Here is the solution to this problem. It’s just that now the transport ship does not appear on the map, and the landing party spawns at four points, without the possibility of escape.
Title: Re: Hybrid Globe - Vanilla
Post by: luke83 on January 18, 2020, 10:31:37 am
Entry is more of a Special Mission map, all i have added so far is the NORMAL underwater maps as any new modder would need to add there own mission types ( or copy over from TFTD data).

But i will review your file for the next update ;D

The goal here is not for me to create another Hybrid mod for myself, its more to give other modders the option of turning there mods into a Hybrid game without doing all the Hard Stuff themselves, they still need to do some of the work.