OpenXcom Forum

Modding => OpenXcom Extended => OXCE Support => Topic started by: wcho035 on November 23, 2019, 06:53:21 pm

Title: [Answered] costHireEngineer and costHireScientist with requiresBuyBaseFunc
Post by: wcho035 on November 23, 2019, 06:53:21 pm
Hi, I want to limit which facilities in a base can hire Engineer and Scientist using requiresBuyBaseFunc.

Is this possible? Yes or no? If yes, how do you declare it?
Title: Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
Post by: Meridian on November 23, 2019, 10:31:47 pm
no
Title: Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
Post by: wcho035 on November 24, 2019, 06:35:14 am
Alright, thanks Meridian, I guess I will delete them off the Var.rul
Title: Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
Post by: wcho035 on November 24, 2019, 02:24:23 pm
Here is my solution to this, first make the item equivalent of Scientist and Engineer, then you put requiresBuyBaseFunc in those items. After, you only get the engineers and scientist once you manufacture them...
Title: Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
Post by: Meridian on November 24, 2019, 02:39:23 pm
After, you only get the engineers and scientist once you manufacture them...

Or you can just easily transfer them from another base :P