OpenXcom Forum
Modding => Released Mods => Topic started by: Marrik on October 26, 2019, 07:05:30 am
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Are there any mods that make it so that a building will collapse if you destroy everything holding the roof up? As it is, even if you completely obliterate the first floor of a building, the 2nd floor just keeps floating there unless you destroy every single piece of it.
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NOPE, only APOC has this mechanic....It would be nice to have in OXC but it wont be easy to implement.
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Damn :( That's the one really big flaw in X-com in my opinion.
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^^ ..but in contrary the ppls, civilians in X-Com are lucky due this - the roofs and upper etajes of buildings just dont collapse at them then!
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Damn :( That's the one really big flaw in X-com in my opinion.
I agree, that would be so nice to have. Ufo 3 (Apocalypse) does it right?
That should be done imo as an engine change (in C++) that might be enabled by mod (or possibly by advanced options too).
Does not seem to be too hard to implement - I would guess.
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I guess this code has best example how to check map tiles:
https://github.com/OpenXcom/OpenXcom/blob/master/src/Battlescape/TileEngine.cpp