OpenXcom Forum
Contributions => Programming => Topic started by: grrussel on November 06, 2012, 10:49:01 pm
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afaict, Aliens can see a range of "20" tiles.
Increasing that would seem to make the AI a bit more challenging. Otherwise, on open maps, it is really a bit too easy to have a scout see, hide, and the rest of the squad snipe from across the map until someone gets a hit, all from out of range.
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I would suggest something more flexible: a visibilty range and a nightvision flag that is dependant of alien race. Keeping it default to what it's original xcom + you are able to add some interesting tactics if you want a different gameplay.
The nightvision-flag should come together with a option to turn your personal lighting off (aliens can not see in the dark: they see your soldiers because soldiers emit a big area of light around them. Aliens don't).
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they see your soldiers because soldiers emit a big area of light around them.
I always thought its just an illustration, and not really emitting light. (so the user can actually see what the soldier see around)
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I would suggest something more flexible: a visibilty range and a nightvision flag that is dependant of alien race. Keeping it default to what it's original xcom + you are able to add some interesting tactics if you want a different gameplay.
That what I'd do I did ;)
Race determines whether or not they can see without light, and each unit has its own sight range value. You could also do interesting things with that like lowering a specific unit's SR due to a head/eye injury (X-COM already reduces accuracy for head injuries), or increasing it with special gear.
I always thought its just an illustration, and not really emitting light. (so the user can actually see what the soldier see around)
I think it comes from the armor, so I have it attached to that--remove your armor and the light goes off.