OpenXcom Forum
Modding => Help => Topic started by: The Martian on October 08, 2019, 12:02:32 pm
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If you define a weapon with multiple ammo slots is the enemy AI able understand and use the additional ammo types?
Or is this strictly a feature for player units?
(UFOpaedia: Compatible ammo and Action Mapping (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Compatible_ammo_and_Action_Mapping))
- type: STR_WEAPON_WITH_4_AMMO_SLOTS
ammo:
0:
compatibleAmmo: [ STR_AMMO_1, STR_AMMO_2 ]
tuLoad: 5
tuUnload: 2
1:
compatibleAmmo: [ STR_AMMO_3 ]
tuLoad: 10
tuUnload: 4
2:
compatibleAmmo: [ STR_AMMO_1, STR_AMMO_4 ]
tuLoad: 10
tuUnload: 4
3:
compatibleAmmo: [ STR_GRENADE ]
tuLoad: 20
tuUnload: 8
- type: STR_RIFLE_WITH_A_GRENADE_LAUNCHER
confAimed:
shots: 1
name: STR_AIMED_SHOT
ammoSlot: 0
arcing: false
confSnap:
shots: 2
name: STR_DOUBLE_SNAP_SHOT
ammoSlot: 0
arcing: false
confAuto:
shots: 1
name: STR_LAUNCH_GRENADE
ammoSlot: 3
arcing: true
confMelee:
name: STR_PUNCH_IN_THE_FACE