OpenXcom Forum

Modding => Help => Topic started by: wcho035 on October 03, 2019, 08:28:57 am

Title: A curious question about dual or compound ending.
Post by: wcho035 on October 03, 2019, 08:28:57 am
Hi Meridian,

Just out of curiosity, with some coding (not requesting it), is it possible to have dual endings? One from TFTD and one from UFO? You can finish one ending and play the other after? Whenever you feel like it?  And continue playing after the game ends?

Thanks.
Title: Re: A curious question about dual or compound ending.
Post by: Meridian on October 03, 2019, 09:58:00 am
You cannot continue after the game ends. That's why it's called the end.
Title: Re: A curious question about dual or compound ending.
Post by: wcho035 on October 03, 2019, 10:38:27 am
Thanks kindly for this Meridian, it’s hard coded I guess.
Title: Re: A curious question about dual or compound ending.
Post by: Meridian on October 03, 2019, 12:49:59 pm
No, the end of the game is not hardcoded, you need to tell the game when to end.
Title: Re: A curious question about dual or compound ending.
Post by: Nord on October 03, 2019, 01:36:15 pm
If a question is - can a player see ending animation and then continue playing to the second goal - then yes. If it is about two "final missions" - then no.
Title: Re: A curious question about dual or compound ending.
Post by: Meridian on October 03, 2019, 02:17:17 pm
If a question is - can a player see ending animation and then continue playing to the second goal - then yes. If it is about two "final missions" - then no.

Just a small correction: instead of an "ending animation" it is a "non-ending animation"
Title: Re: A curious question about dual or compound ending.
Post by: SuperCaffeineDude on October 03, 2019, 10:04:31 pm
Can you trigger bespoke animations at the end of any mission?

i.e. you succeed in a base attack, there's a slideshow of agents blowing up an alien base, followed by mission complete, you go back to the globe and can attack another base with the same results?

I take it once you click "launch to cyanide" you are on the final-mission (the game will conclude after the mission is completed)?
Title: Re: A curious question about dual or compound ending.
Post by: Meridian on October 03, 2019, 10:05:59 pm
Can you trigger bespoke animations at the end of any mission?

yes
Title: Re: A curious question about dual or compound ending.
Post by: wcho035 on October 04, 2019, 01:54:45 pm
I see, I didn't ask my questions carefully.. interesting. Thank you very much Nord for the extra clarity and Meridian kindly for the details.