OpenXcom Forum
Modding => OpenXcom Extended => OXCE Suggestions DONE => Topic started by: Meridian on September 15, 2019, 01:14:11 pm
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Solarius ScorchToday at 11:43 AM
The only sane way to implement this would be expanding the weapon zombifying flag (I forgot what it was, let's say zombieUnit) to include non-standard unit types
NEW MESSAGES
Solarius ScorchToday at 11:45 AM
CHRYSSALID_WEAPON
zombieUnit: STR_ZOMBIE
zombieUnitByType:
STR_DOG: STR_ZOMBIE_DOG
STR_PARROT: STR_ZOMBIE_BIRD
Etc.
You can now zombify your dearest cannon fodder into cute little zombie cannon fodder.
Still can't zombify 2x2 units.
Example:
items:
- type: CHRYSSALID_WEAPON
zombieUnitByType: { STR_ALIEN_AI: STR_SECTOID_COMMANDER, STR_DOG: STR_ZOMDOG } # exceptions
zombieUnit: STR_ZOMBIE # default
Test build: https://lxnt.wtf/oxem/builds//Extended/Extended-5.6.4-c50d95558-2019-09-15-win64.7z
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Is it possible by armor and not by units? I remenber seeing tftd zombie wearing ion armor, or was just resource without use?
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Is it possible by armor and not by units? I remenber seeing tftd zombie wearing ion armor, or was just resource without use?
Give me an example of how it is useful.
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Personally, I don’t understand the demands of zombie units. Just turn some units having stats similar to a muton or lobsterman, you have all the fun in the world. My fav is having a dog, strap it with a nuke and send it inside a UFO.. I will post screenshot next time, the UFO doesn’t look pretty. The aliens has converted the Tentulat in my game into a high speed melee unit that self destruct if it is killed.
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Personally, I don’t understand the demands of zombie units.
Solar just didn't like that a 40 gram budgerigar turns into a 120 kilogram chryssalid.
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Well an easy exemple is the dog, but more specific terminator can be zombified with termite armor, marines with marine armor, like tftd the ion armor makes an ion armor zombie, the no amor makes a no amor zombie, why do they strip when turn onto zombies? And if you add for both sexs better yet :p
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Thank you for making my life fulfilled, Meridian.
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Well an easy exemple is the dog
Dog is surely a different unit type, not a soldier with a different armor... no?
, but more specific terminator can be zombified with termite armor, marines with marine armor, like tftd the ion armor makes an ion armor zombie, the no amor makes a no amor zombie, why do they strip when turn onto zombies? And if you add for both sexs better yet :p
Is that a real request (for 40k) or just a fantasy?
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well, in current state of 40k mod, zombies are convert to girl´s witch is kind of strange, so if you make the change due to amor i will make then different zombies and that part will start to make more sense.
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Done.
First armor and gender is considered, then unit type, then default.
items:
- type: CHRYSSALID_WEAPON
zombieUnitByArmorMale: { STR_PERSONAL_ARMOR_UC: STR_SECTOID_SOLDIER }
zombieUnitByArmorFemale: { STR_PERSONAL_ARMOR_UC: STR_FLOATER_SOLDIER }
zombieUnit: STR_ZOMBIE # default
Test build: https://lxnt.wtf/oxem/builds//Extended/Extended-5.6.4-dfead6186-2019-09-16-win64.7z
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thks ;D