OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: howareyou32 on June 08, 2019, 05:39:45 am
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I can not believe that I am playing Xcom with Testudo formation. It work well too. Thanks for this great XPiratez mod guys.
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Until a grenade comes along!
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The catch is that some factions don't have any strong AoE abilities, so this really works in some mods/games.
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Until a grenade comes along!
Haha. True enough. Some of my hands did got blow up with an "unexpected" enemy RPG. I do wish this mod will have some extremely strong shield so the "true" Testudo will shine once again. lol.
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As a fan of Spartan: Total Warrior, I see blowing up testudo formations as an art form. Even if they're my own.
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Haha. True enough. Some of my hands did got blow up with an "unexpected" enemy RPG. I do wish this mod will have some extremely strong shield so the "true" Testudo will shine once again. lol.
I don't believe this is possible as XCOM does not model ballistics, it just fakes it fairly convincingly for 1994. No matter how strong a shield is, it's only an armor value for the unit holding it. Everyone in the AoE has to take the damage roll using their own armor values, and if the blast is close enough it goes against "under" armor automatically. Testudo only works against non-AoE projectiles.
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As a fan of Spartan: Total Warrior, I see blowing up testudo formations as an art form. Even if they're my own.
Haha. very true.
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I don't believe this is possible as XCOM does not model ballistics, it just fakes it fairly convincingly for 1994. No matter how strong a shield is, it's only an armor value for the unit holding it. Everyone in the AoE has to take the damage roll using their own armor values, and if the blast is close enough it goes against "under" armor automatically. Testudo only works against non-AoE projectiles.
Got you brother. Lesson learn once again.
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Until a grenade comes along!
Do testudo formation in Testudo armor, problem solved. You just need a lot of nuclear batteries.