OpenXcom Forum

Modding => Help => Topic started by: Goth on January 28, 2019, 08:59:44 pm

Title: Adding more Aliens
Post by: Goth on January 28, 2019, 08:59:44 pm
 Is their a way to adjust the number of aliens on a particular mission? I am mainly looking at making base defence missions harder by adding more attacking aliens if it is possible.
  Many Thanks
          Goth
Title: Re: Adding more Aliens
Post by: Meridian on January 28, 2019, 09:04:10 pm
Hi,

yes, the number of aliens is defined in the alien deployment ruleset, more info here: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Deployment_Data

M.
Title: Re: Adding more Aliens
Post by: Goth on January 28, 2019, 11:24:10 pm
Many Thanks Meridian. I will check it out
Title: Re: Adding more Aliens
Post by: Goth on January 29, 2019, 01:03:41 am
It worked a treat buddy. I now have aliens attacking with 40 plus troops. 
Title: Re: Adding more Aliens
Post by: Hobbes on January 29, 2019, 04:08:58 pm
It worked a treat buddy. I now have aliens attacking with 40 plus troops.

The side effect of increasing the alien numbers on missions is that they will panic more, thus the remaining aliens will be less deadly once mass panic ensues
Title: Re: Adding more Aliens
Post by: luke83 on January 29, 2019, 10:22:13 pm
is there a way to lower the Panic threshold?
Title: Re: Adding more Aliens
Post by: R1dO on January 29, 2019, 10:40:13 pm
Increase their bravery might do the trick
Title: Re: Adding more Aliens
Post by: ohartenstein23 on January 30, 2019, 12:55:47 am
OXCE makes morale loss for the aliens scale inversely with the total number of aliens, so using it should automatically fix this problem.
Title: Re: Adding more Aliens
Post by: Goth on January 30, 2019, 11:43:17 pm
I have done a few missions playtesting it now and it seems okay but I have had a plan to increase alien morale for a while now so that will be my next project. I have also doubled the armor settings for all aliens except sectopods and increased their movement rate. I want base defending to be really scary lol. Many thanks for all the help guys. when I have it perfected I will share it for anyone that wants to try it.
Title: Re: Adding more Aliens
Post by: The Reaver of Darkness on February 01, 2019, 05:50:08 am
Alien bravery is typically 80 to 110. If you bump all 80s and 90s to 100 you should be good. If you bump them to 110, they will completely cease panicking.

80: low for aliens, panics without too much trouble (sectoid, floater, snakeman, muton, ethereal)
90: medium, doesn't panic that easily (reaper, celatid)
100: high, difficult to panic (chryssalid, silacoid)
110: never loses morale from friendly kills (cyberdisc, sectopod, zombie)

What's actually going on:
80: receives 30% morale loss
90: receives 20% morale loss
100: receives 10% morale loss
110: receives 0% morale loss
Title: Re: Adding more Aliens
Post by: Goth on February 01, 2019, 11:19:51 pm
Excellent advice Reaver. Many thanks