OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Abyss on January 18, 2019, 02:24:17 pm

Title: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 18, 2019, 02:24:17 pm
Had dozens of friendly fire overkills by the rocketeers due to the reaction fire.
May I suggest make a RL reaction fire optionable?
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: ohartenstein23 on January 18, 2019, 02:52:31 pm
Use the "zero out soldier TUs" button. It looks like a "0", it's to the left of the soldier status bars in the battlescape UI, and you just have to right click it to prevent that soldier from reaction rocketing.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: The Reaver of Darkness on January 18, 2019, 06:05:58 pm
Other things you can do:

1.) select soldiers with low reactions to carry launchers

2.) keep soldiers clear of the launchers' line of fire

3.) spread soldiers out as much as possible -- this also helps defend against alien grenades and blaster launchers

4.) mod the launchers to have 1 waypoint -- it will prevent them from using reaction fire entirely

My mod, Reaver's Faithful, includes a Heavy soldier class which has reduced reactions.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Alex_D on January 18, 2019, 10:20:55 pm
Some mods make the RL a must two-handed weapon. In those cases put something on the free hand (usually a pistol or a motion scanner), to prevent the RL reaction fire.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Hobbes on January 19, 2019, 02:03:54 am
Had dozens of friendly fire overkills by the rocketeers due to the reaction fire.

In addition to the suggestions listed above, I'll add a couple more: spread out your troops more and don't rely on reaction fire, except when you're inside UFOs.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 20, 2019, 08:07:54 pm
In the hardest difficulty and Ironman mode there is a chase for the each single TU, sometimes.
But issue is not only a friendly fire but also a reload TU cost in case of.

The question is: is it time consuming to code it in?
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Meridian on January 20, 2019, 08:12:23 pm
is it time consuming to code it in?

no
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 20, 2019, 08:46:10 pm
no

Then I suppose it's a matter of the topic's priority. Thank you.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Meridian on January 20, 2019, 08:52:00 pm
Then I suppose it's a matter of the topic's priority. Thank you.

Priority is negative infinity, it's the last thing I will not do after all other things I will not do :)
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: ohartenstein23 on January 20, 2019, 09:25:22 pm
Don't ask for new code when there are already so many options for you to fix this problem yourself, many of which were already suggested to you here.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 21, 2019, 02:16:30 am
Don't ask for new code when there are already so many options for you to fix this problem yourself, many of which were already suggested to you here.
I am grateful for all these suggestions, which I was totally aware of before posting the question. Except for the the mod for making the launchers to have 1 waypoint.
That is a solution for 1 person, could it be me or anyone else that reads this topic.
How that can be made? Thank you.

Priority is negative infinity, it's the last thing I will not do after all other things I will not do :)

That's the spirit of independence:)
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: The Reaver of Darkness on January 21, 2019, 03:48:25 pm
Code: [Select]
items:
  - type: STR_ROCKET_LAUNCHER
    waypoints: 1
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Meridian on January 21, 2019, 04:40:40 pm
or

Code: [Select]
items:
  - type: STR_ROCKET_LAUNCHER
    accuracySnap: 0
    tuSnap: 0
    accuracyAuto: 55
    tuAuto: 45
    confAuto:
      shots: 1
      name: STR_SNAP_SHOT
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 21, 2019, 07:28:32 pm
Thank you guys. That's a solution. Don't really want to lock the Snapshot, so the Reaver's suggestion fits better. No more Hellerium missiles reaction fire in the CQ!!  :)
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Meridian on January 21, 2019, 07:40:14 pm
In didn't lock the snapshot, it is still available to you same way as before (same accuracy, same time unit cost, same everything... just no reaction shots).
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 21, 2019, 07:50:55 pm
In didn't lock the snapshot, it is still available to you same way as before (same accuracy, same time unit cost, same everything... just no reaction shots).

Oh I see. That's now an autofire option named as a snapshot. Thank you again.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: The Reaver of Darkness on January 22, 2019, 02:52:31 am
Meridian's idea is much better. It lets you keep the aimed shot. In his version, it will say auto shot, but it'll still only fire one shot.
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Solarius Scorch on January 22, 2019, 03:10:22 am
In his version, it will say auto shot, but it'll still only fire one shot.

Umm no, because

Code: [Select]
      name: STR_SNAP_SHOT
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: The Reaver of Darkness on January 22, 2019, 09:34:40 am
oh wow, it's better than I realized!
Title: Re: Rocket launcher reaction-fire menu option (enable/disable)
Post by: Abyss on January 22, 2019, 11:23:54 am
oh wow, it's better than I realized!


Me too obviously :)