OpenXcom Forum
Modding => Released Mods => The X-Com Files => Topic started by: Alex_D on November 30, 2018, 10:34:29 pm
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A quick question with regard of a craft mounting hard-points. These can be either gun, light missiles, etc. But is there a entry where a hard point can be multipurpose? Example: The hard point (not the device) can mount a gun, or a missile, or a shield? I was thinking on having one multi-mission hard-point that can fit a wide variety of type of things (e.g. missiles and guns) rather than only one category (e.g. missiles or guns).
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A quick question with regard of a craft mounting hard-points. These can be either gun, light missiles, etc. But is there a entry where a hard point can be multipurpose? Example: The hard point (not the device) can mount a gun, or a missile, or a shield? I was thinking on having one multi-mission hard-point that can fit a wide variety of type of things (e.g. missiles and guns) rather than only one category (e.g. missiles or guns).
Yes, it's possible - after all, that's how vanilla works.
Do you have any specific ideas here?
(I'm moving this discussion to a new topic.)
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Yes, it's possible - after all, that's how vanilla works.
Do you have any specific ideas here?
(I'm moving this discussion to a new topic.)
Well, it started with the CF-105 and one of its real-life design features that its internal bay is multipurpose. It can be missiles, rockets (nuclear tipped), bombs, more fuel, etc. In real life the space was filled with a sensor pack as part of the avionic studies.
I was thinking into creating a tiny mod about it. But then I researched better interceptors. Thus at the end I moved the plane to a remote arctic base (too keep up with the lore), to be mothballed again for the XCF part 2 (in the 2040s) :)
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The problem is, as usual, my ignorance: I don't know if a hardpoint can be for example cannon or missiles, but not anything else (beam, engine mod etc.). If someone can help, please let me know.
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The problem is, as usual, my ignorance: I don't know if a hardpoint can be for example cannon or missiles, but not anything else (beam, engine mod etc.). If someone can help, please let me know.
Yes, I think so.
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Yes, this is possible. From Yankes' documentation:
crafts:
- type: STR_CRAFT_TYPE
weapons: 4 #weapon number increased to 4.
weaponTypes: #definition of allowed weapon types in craft. Max 4 different types per slot.
- 0 #slot 1 accepts weapons with type 0. This is default.
- 0 #slot 2 accepts weapons with type 0.
- [0, 4, 13] #slot 3 accepts weapons with type 0, 4 and 13.
- 1 #slot 4 accepts weapons with type 1.
You define multiple types allowed per slot.
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All right, thank you!