OpenXcom Forum
Modding => Released Mods => Topic started by: SupSuper on November 08, 2018, 05:31:28 am
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As Seen On Extra Life(tm)
I made a cosmetic mod that increases the 3x3 globe icons to 7x7 and differentiates crafts and UFOs. Apparently some people think it's worth sharing, so here you go. It's probably helpful if you're using larger Geoscape scales, or if you're color-blind.
Before and After:
(https://i.imgur.com/1MzpLXT.png)
Some design choices:
- The craft icons are outlines so you can see what's underneath them.
- The UFO icons only have different sizes to not give away the exact UFO class.
- The flying/crashed/landed states have different details so they're not distinguished by color alone.
Let me know if these were good or bad choices.
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They are beautiful, SupSuper. Thanks for sharing.
Just a question: do you have different sprites for different crafts? I mean, seems that the craft in USA is an Interceptor and the craft near the downed UFO is a Skyranger.
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NICE.
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MY GOD ! very nice!
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Just a question: do you have different sprites for different crafts? I mean, seems that the craft in USA is an Interceptor and the craft near the downed UFO is a Skyranger.
Yes he has:
crafts:
- type: STR_SKYRANGER
marker: 9
- type: STR_LIGHTNING
marker: 12
- type: STR_AVENGER
marker: 13
- type: STR_INTERCEPTOR
marker: 10
- type: STR_FIRESTORM
marker: 11
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Wow, great!.
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They are beautiful, SupSuper. Thanks for sharing.
Just a question: do you have different sprites for different crafts? I mean, seems that the craft in USA is an Interceptor and the craft near the downed UFO is a Skyranger.
Yes, each craft and UFO size has different sprites:
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I just have this crash on a vanilla Xcom. :( Any ideas?
[08-11-2018_17-43-17] [WARN] disabling mod with invalid ruleset: GeoIconsUFO
[08-11-2018_17-43-17] [ERROR] failed to load 'Detailed Geoscape Icons'; mod disabled for next startup
C:\Users\biblio54.CSOCIALES\Desktop\wORK\UNEXCOM\user\mods\GeoIconsUFO/markers.rul: invalid node; this may result from using a map iterator as a sequence iterator, or vice-versa
EDIT: Yeah, I fixed it. It only work with the new OXCE released yesterday, my folder version was outdated. ;D
Yes he has:
crafts:
- type: STR_SKYRANGER
marker: 9
- type: STR_LIGHTNING
marker: 12
- type: STR_AVENGER
marker: 13
- type: STR_INTERCEPTOR
marker: 10
- type: STR_FIRESTORM
marker: 11
You readed my mind! I was about to ask this. I suppose that this can be expanded with additional icons.
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You readed my mind! I was about to ask this. I suppose that this can be expanded with additional icons.
You can add as many additional icons as you like, if you have 20 different craft then you can have 20 different icons.
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You can add as many additional icons as you like, if you have 20 different craft then you can have 20 different icons.
Great!
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I just have this crash on a vanilla Xcom. :( Any ideas?
[08-11-2018_17-43-17] [WARN] disabling mod with invalid ruleset: GeoIconsUFO
[08-11-2018_17-43-17] [ERROR] failed to load 'Detailed Geoscape Icons'; mod disabled for next startup
C:\Users\biblio54.CSOCIALES\Desktop\wORK\UNEXCOM\user\mods\GeoIconsUFO/markers.rul: invalid node; this may result from using a map iterator as a sequence iterator, or vice-versa
EDIT: Yeah, I fixed it. It only work with the new OXCE released yesterday, my folder version was outdated. ;D
You readed my mind! I was about to ask this. I suppose that this can be expanded with additional icons.
Update to the newest nightly for vanilla OXC he added in support for geoscape icon mods, like a month or two ago. I think, but yeah running the latest OXC (2018_11_07) here and its working fine.
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How would you convert this mod for TFTD use?
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How would you convert this mod for TFTD use?
By drawing icons in TFTD palette and chaging UFO craft/ufo names to TFTD ufo names in the ruleset?