OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: luke83 on October 17, 2018, 08:28:35 am

Title: Been away for some time, looking for some guidance
Post by: luke83 on October 17, 2018, 08:28:35 am
Greetings anyone that remembers me, need a Xcom fix and need some advice on the best Modpack these days, looking for a an expanded xcom experience but with nothing too crazy, needs to be hard like the original but with extra everything, so what Mod pack should  i download for that.

Thanks

Thanks
Luke83 8)
Title: Re: Been away for some time, looking for some guidance
Post by: Meridian on October 17, 2018, 08:33:56 am
Hi Luke!

Try Area51: https://openxcom.mod.io/area-51
Title: Re: Been away for some time, looking for some guidance
Post by: Warboy1982 on October 17, 2018, 11:08:31 am
welcome back, man.
i recommend Luke83's extra UFOs, and... oh wait.
Title: Re: Been away for some time, looking for some guidance
Post by: Hobbes on October 17, 2018, 01:58:52 pm
Greetings anyone that remembers me, need a Xcom fix and need some advice on the best Modpack these days, looking for a an expanded xcom experience but with nothing too crazy, needs to be hard like the original but with extra everything, so what Mod pack should  i download for that.

Thanks

Thanks
Luke83 8)

Welcome back to the person who got me hooked into OpenXCom in the first place :D
Title: Re: Been away for some time, looking for some guidance
Post by: efrenespartano on October 17, 2018, 02:40:13 pm
Hello there and welcome back, Luke! :D



Enviado desde mi iPhone utilizando Tapatalk
Title: Re: Been away for some time, looking for some guidance
Post by: Solarius Scorch on October 17, 2018, 03:10:01 pm
Wow, one of the Elder Beings has returned! :D

Reaver has recently published a comparison of megamods:
https://openxcom.org/forum/index.php/topic,6607.0.html
Title: Re: Been away for some time, looking for some guidance
Post by: ohartenstein23 on October 17, 2018, 03:29:56 pm
If you're looking for just a bunch of extra alien weapons / research, chaosshade's Arsenal Expanded is nice: https://openxcom.mod.io/arsenal-expanded
Title: Re: Been away for some time, looking for some guidance
Post by: Yankes on October 17, 2018, 08:06:16 pm
welcome back, man.
i recommend Luke83's extra UFOs, and... oh wait.
+1 :)
Title: Re: Been away for some time, looking for some guidance
Post by: luke83 on October 18, 2018, 08:38:24 am
Thanks everyone for the feedback, i will be checking them out over the weekend.

On another topic, anyone done anyupdates to all the modding tools since i have been away, would like to download the all again and play around some more. Just reading through my old How To's to work out what programs i need again :)
-edit: link redacted-
Title: Re: Been away for some time, looking for some guidance
Post by: R1dO on October 18, 2018, 02:42:46 pm
Uhm .. not sure if you own that site or not.

But symantec is going beserk over here ... blocking JScoinminer after JScoinminer scripts.
Title: Re: Been away for some time, looking for some guidance
Post by: Stoddard on October 18, 2018, 02:50:02 pm
Yeah, weebly.com is creepy.

MapView was resurrected lately: https://openxcom.org/forum/index.php/topic,1321.msg104390.html (https://openxcom.org/forum/index.php/topic,1321.msg104390.html)
Title: Re: Been away for some time, looking for some guidance
Post by: Warboy1982 on October 18, 2018, 02:54:48 pm
according to a couple of third party site scanners, your site has indeed been hacked, luke.
i've redacted the link for the time being
Title: Re: Been away for some time, looking for some guidance
Post by: SupSuper on October 19, 2018, 04:06:36 am
It's the original mod site creator ;D welcome back.
Mod tools have mostly been the same, though MapView's got some updates. Maybe it's time to start updating those how-to guides and putting them in the new mod site: https://openxcom.mod.io/guides
Title: Re: Been away for some time, looking for some guidance
Post by: luke83 on November 18, 2018, 11:46:17 am
looking into my doggy Mod site now, i have de-activated it whilst  i look.

--- posts merged... yellow card :P ---

It's the original mod site creator ;D welcome back.
Mod tools have mostly been the same, though MapView's got some updates. Maybe it's time to start updating those how-to guides and putting them in the new mod site: https://openxcom.mod.io/guides

Once i get my head around all the tools again i might do this. After banging my head against a wall tracking ruleset errors, i think we need some tutorial on modding these also.
Title: Re: Been away for some time, looking for some guidance
Post by: The Reaver of Darkness on November 20, 2018, 11:03:05 am
Luke, have you even played Final Mod Pack in its final iteration? It went through many important changes, even up towards the end of development. If you played an older version, you might give it another shot. If nothing else, it's a highly diverse mod pack which probably has plenty of elements you've never seen.


I can provide some help with error reports. Usually they point to a part of the ruleset, but if you ever get confused, tell me the error on Discord and I might be able to find it. I've gotten good at that. Now, when you get the dreaded segmentation fault error, it won't give you the slightest hint where it happened. These seem most commonly to come from changing map files, tilesets, and connected lists. It seems to happen when you rearrange a list of items, or change the size of the list. It helps to always check your work before you wrap up some map or tileset editing, so that when you get the segmentation fault you can narrow it down to your most recent work.

But if you need help with a segmentation fault, let me know and I'll see what I can do.